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#1 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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I've read that decoys were not used aboard US submarines. However, I remember there was a key for jettison oil/debris in the good ol' game "Up Periscope!" If you used this key, there would be a noticable amount of desiel fuel expended from your tanks.
Maybe that's what it is? But I sure havent seen the slick in external view. |
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#2 | |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Check out this thread for a discussion of what exactly the decoy feature is modelling:
http://www.subsim.com/radioroom/show...ghlight=decoys
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#4 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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Thanks for the redirect. I'll look for the can of baked beans :rotfl:tonight.
I would rather see an oil slick, though. |
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#5 |
Lucky Jack
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I would like to see Bernard jettisoned instead of the can of beans.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Fleet Admiral
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You all are not understanding how the decoy works
1. Feed the can of beans to Bernard 2. Wait for the gasteric effect to take place 3. Then eject Bernard out of the boat 4. The naturally occuring bubbles from Bernard will confuse the enemy sonar 5. As an added benefit, once Bernard hits the surface any ship in 2KM will be...impaired 6. Your sub must remain underwater for at least 24 hours to avoid collateral damage |
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#7 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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