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Old 04-08-07, 10:03 AM   #1
tater
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Default What cargo are tankers supposed to carry?

In the mission editor, I mean. The internal options are freight and fuel. Oddly, dry carriers can carry "oil" but tankers cannot. WTF is up with that?

Also, in the various campaign layers... NONE of the tankers carries fuel, all are set tot he default "frieght" (or whatever it is, I'm on a my laptop right now, no mission editor).

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Old 04-08-07, 12:32 PM   #2
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I wonder if that explains why people are frustrated with the effects of their attacks on tankers. Perhaps the tankers are getting all the buoyancy bonuses of a liquid carrier, but none of the volatility of carrying av gas or other inflammable liquids?
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Old 04-08-07, 12:42 PM   #3
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I think this refers to deck cargo, in which case this is right - tankers wouldn't carry oil barrels as deck cargo.
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Old 04-08-07, 01:43 PM   #4
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The barrels are peanut oil for making french fries
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Old 04-08-07, 01:59 PM   #5
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The bigger problem is that based on a quick random sampling, all random merchant units and groups are set to type "generic_cargo" with internal load of "freight" and external "freight containers." Every single one I looked at was the same. I'm yet to find a "generic_tanker" entry in the merchants or convoys layers, but some tankers can be found in the campaign missions. Every one of these tankers (most are meant to represent fleet oilers in TFs) has their internal cargo set to "freight."

Just more evidence that the campaign system was a quick cut and paste that wasn't finished.
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Old 04-08-07, 02:03 PM   #6
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Cork! everybody knows aboot the famous Japanese Cork Tankers....
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Old 04-08-07, 02:18 PM   #7
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I'm fine with the deck cargo, my point is that the INTERNAL cargo on every single tanker in the layers (merchant layers and convoys layers) has no "fuel" as the cargo. Ie: all tankers in game are "dry" right now.

Also, is there a difference between "fuel" and "oil."

Seems like there should be a distinction between stuff like avgas (BOOOM!) and bunker oil or even crude.
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Old 04-08-07, 02:28 PM   #8
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Man, I made a QM with 2x modern tanker. 1 was "dry" the other "wet." The dry one burned with 1xMk14, the wet one blew up.

I wonder if "fuel" and oil are different. I also had a merchant in that mission with deck cargo set to "oil." I hit the deck with HE, and I got that candle flame shaped, very bright persistant flame instead of the "normal" burning decks you usually see.

Perhaps the fuel was so catastrophic they didn't use it to avoid one-shot kills on tankers?

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Old 04-08-07, 05:55 PM   #9
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All the ship filled with Empty oil drums as a cargo :hmm:
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