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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2004
Location: Italy
Posts: 10
Downloads: 0
Uploads: 0
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Maricosom is proud to announce a complete mod for Destroyer Command:
For more information you can visit http://www.forum.maricosom.net This is an expansion pack for the videogame Destroyer Command (Ubi Soft), realized by the Maricosom.net-Sperem development group, with the determining contribution of external collaborators. The development team is composed of about 30 people, among which some collaborators coming from the European Union, Canada, etc. (see the file "MN_Collaboratori_e_crediti.pdf" for details) Mare Nostrum is a tactical naval simulation, placed during the 2nd World War. This expansion pack, even though it's using the structure and the engine of Destroyer Command, completely modifies and re-interpret the original simulator according to italian models and ideas. The missions and the campaign are set to be played from the Italian side. All the actions develop in the period that goes from June 10th 1940 and September 8th 1943 and and are set in the Mediterranean sea theater. You will Command the small MAS as far as Battleship :smoking: ![]() The link for download: http://hosted.filefront.com/maricosom The file is Marenostrum.exe Instruction: Mare Nostrum needed of a full installation of destroyer Command The game must be pathed with official pacth 1.1 You can download is on our spase on filefront, the file is called DCPatch11.exe (english version) Is also needed the PM103 For Destroyer Command You can download at oru link this file called pmdc103install The mod overwrite the original game, so (if you want) create a copy of destroyer command on your pc Now start with installation: ![]() This is the language of installer You can choose Italian or English Now you can choose the directory of DC and then you ave these screen: ![]() The Option are Testi: You can choose the language of texts messages (italian or english) Audio You can choose the language of audio messages (italian or original english) Mimetic Schemes: Two our model (Battleships Cesare and Vittorio Veneto) have a lot number of Textures, so if you have a good Video Card (with a lot of memory - we raccomended 128mb) you can use these model without problem. Documents: The documentation of game in italian or english. Buona Navigazione Comandanti! ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 |
Pacific Aces Dev Team
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Just what DC needed
![]() ![]() Congratulations to your whole team for seeing this through. A very welcome addition to an under rated and under used game !! |
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#3 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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#4 |
Gunner
![]() Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
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Downloading now,
Thank You ![]() |
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#5 |
Gunner
![]() Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
Uploads: 0
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12 Mission Mediterranian Campaign (Career) ?
Only the "Atlantic" & "Pacific" Campaign is there? Did I do something wrong or is it under the single missions? Thanx Roy |
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#6 | |
Stowaway
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I miss the Capitani Romani class light cruisers, but apart from that, very nicely done. Excelent work ![]() |
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#8 |
Swabbie
![]() Join Date: Jan 2004
Location: Italy
Posts: 10
Downloads: 0
Uploads: 0
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Sergei
It's a very good idea.... ![]() @oldman and Japlance We haven't insert campain for a reason. In single mission you can command up 16 ship and above all you can use in the same mission a several type of ship DD, Battleship, cruiser... In the campaing you can usa only a type of ship (only DD, only Cruiser etc.) So we have favourite in this time the single mission.... |
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#9 |
Swabbie
![]() Join Date: Sep 2002
Location: Italy
Posts: 7
Downloads: 0
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#10 |
Gunner
![]() Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
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I am gonna go ahead & make myself a campagin. I once took Silent Hunter 2 & put 2 campagins together & it worked so i suppose d.c. isn't that much of a difference? My question is is the historic missions the ones yaw was gonna make the campaign with "MN01 Punta Stilo to MN14 Cicogna"?
thanx Roy also what is the 2 missions under the "OLD" folder, MN04 Corsaro & MN15 Colpo di coda? by the way thanx for the great mod ![]() |
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#11 | |
Watch
![]() Join Date: Dec 2005
Location: ITALIA
Posts: 30
Downloads: 0
Uploads: 0
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The missions MN04 and MN15 in the folder "old", are not historical to sufficiency to be able to be in the folder "historical". If you wants, can put it in the folder "single". We have tried to build the Campaign with MN01-MN14, but the operation was not satisfactory, because of the numerous unities "human" different between them. In the next future, it will be necessary to refer these missions to succeed in getting a good result. We could not delay the pubblication of the mod to allow a good testing of the Campaign. ![]() |
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#12 |
Pacific Aces Dev Team
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Great job guys!
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__________________
One day I will return to sea ... |
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#13 |
Watch
![]() Join Date: Dec 2005
Location: ITALIA
Posts: 30
Downloads: 0
Uploads: 0
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Collaborators' list
for the mod MareNostrum specified for jobs Conception, coordination, organization Willi, Scorpio, Canarb, Aaken Presentation, installer, films Blumen, Willi, Scorpio, Gotrek Graphics 3D, unity and models Canarb, Blumen, Aaken, Sergbuto Graphics 2D, models textures Scorpio, Canarb, Manomano, Mountbatten516, Jap Lance, Horsa Artistic graphics, screens menů, damages room, etc. Simone, Scorpio, Willi, Blumen, Aaken Missions, campaign Willi, Beltza, Leon X, Max Traslation of texts, menů, screens Aaken, Berillo, Claus Von Stauffenberg, Djmitri, Gotrek, Manomano, Willi Voices, sounds and music Gotrek, Willi, Aaken, Blumen, Claus Von Stauffenberg, Simone Betatester missions and unities 1th group: Duval, Berillo, Leon X, Luca, Max 2th group: Ellenico, 1mPHUNit0, Blumen Consultation and various collaboration Bruno Lotse, Floater, Horsa, Quarto Moro, Duval, Fly37, K.C. , Alberto G. |
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#14 |
Bosun
![]() Join Date: Nov 2002
Location: Germany
Posts: 67
Downloads: 20
Uploads: 0
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In a sentimental mood I enter the classic subsim section from time to time and now I've discovered this mod which inspired me to reinstall DC on my outdated PC again. Love your Q-Ship! There are many, many hours of work in your remarkable mod.
Question: I remember once upon a time (years ago) when some more people in this forum were working on capital ship missions for DC there was a problem with the AI ships to attack player ships early enough, especially in long distance scenarios (BB vs BB), which are often better handled by the AI in the older FS or even GNBNA in my oppinion. Those AI ships in DC, even being under attack, would sometimes just sail along without using their guns. ![]() Regards HS |
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#15 |
Loader
![]() Join Date: Jan 2015
Posts: 84
Downloads: 109
Uploads: 0
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Is it still able to get mod somewhere? Did somebody got a backup?
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