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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Being Rammed at 160 foot depth
In the career mode, I was in Tokyo Bay at a depth of 160 feet and as a convoy passed overhead, I was rammed by a merchant. Does anyone know what is going on with that?
I played and loved Silent Hunter 1 and the drafts of the targets were accurate enough to easily pass under them. |
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#2 |
Lieutenant
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I havent played the game yet, so i dont know what the ships are like, but remember that the depth is your depth below keel, so it starts from the bottom of your boat, not the top. So there is 160 Ft from the bottom of your boat to the surface of the sea. So you have to minus the height of your boat from that.
Secondly, there are (roughly) three and one third feet in a metre, so your depth is about 45metres. I dont know how big the ship was, but if it was loaded it might have a draft of say 10-12 metres if it was a big one?? Seems kind of strange, did you have your periscope up?? Maybe it hit that.
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#3 |
Lieutenant
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Or maybe you were running into a sunk ship or aground on the bottom? Maybe a sub-net?
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#4 |
Eternal Patrol
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I am new to the forum. What do you mean by sign with an "X"?
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#5 |
Lieutenant
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That just my signature
![]() It shows up on all my posts. I gotta change it soon, it's boring me!
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#6 |
Eternal Patrol
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I was not moving and had been in place for over 20 minutes at 160ft. As the merchant passed overhead, I was rammed and sunk.
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#7 |
Lieutenant
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Were you watching the external view? Did you see the merchant hit you?
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#8 |
Samurai Navy
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Did you have one of your periscopes raised to the top? The keel on most of the US boats ran about 15 feet deep when surfaced. I'm not sure what the height of the top of the retracted periscope was above the keel, but just an estimation from the game I'd have to guess about 30-50 feet. If it was extended, it might have been clipped by a deep draft ship, especially if the seas were rough.
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#9 |
Eternal Patrol
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Maybe its a lower extension of that division down the middle
of a ship that prevents freecam from flying directly over the model but extending downwards too far. do you know at all what kind of ship rammed you? |
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#10 |
Eternal Patrol
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Both Scopes were down. I play at the high difficulty setting, so no camera was available. Sonar indicated the merchant was approaching and as it passed over I was SUNK.
It was the approach to Tokyo Bay, I pinged at 100 feet and had 98 feet below me, so I went to 160 to be safe from the approaching convoy. |
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