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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jul 2006
Posts: 84
Downloads: 32
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Has anybody taken a look at SHIV's water?
Maybe we can mod it to use in SHIII? We are submariners and I like to have good water to look at and it is an important part of the game. Maybe we can call it... "Bug free water"...or "Works in game water"... or "You do not need a 116M patch to make it work water mod? Thanks if you can help, ![]() KUrtz. |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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It could be very difficult take all the pacific water to the atlantic sea,
I think is better put the u-boat in the pacific water. :rotfl:
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 | |
Loader
![]() Join Date: Oct 2005
Posts: 84
Downloads: 13
Uploads: 0
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can you realize it ?? if you make it run in sh3 ,I will run it in my mod " attack japan mod " the link : http://www.subsim.com/radioroom/showthread.php?t=109695 |
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#4 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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stalking just below the surface
It would be awsome eye candy to see your U-Boat stalking just below the surface, to have the water murky transparent to a depth of about 5-10m would look good.
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#5 |
Pacific Aces Dev Team
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The SH4 water is not just the result of a bunch of new textures and values in the code, it is a whole new water engine, clearly seen in the new 3D ship wakes and the transparencies built it. I'm no expert at programming, but I'm afraid it can't be sadly not ported to SH3
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One day I will return to sea ... |
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#6 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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It would be illegal to distribute content from sh4 to users of sh3 as a mod.
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#8 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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#9 | |
Loader
![]() Join Date: Jul 2006
Posts: 84
Downloads: 32
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I think maybe SHIV might...might have content that was "inspired" by SHIII modders? KUrtz. |
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#10 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Fact is that most of this end-user agreement crap is banking on the fact that nobody is gonna fight it or won't be able to afford to. And since we can't cover any freeware mods we have with the GPL since they use SH3 code then they can do whatever they will with it. And sadly we can't. Ces't la vie and it sucks. |
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#11 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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According to your user agreement is is illegal to reverse engineer or edit ANY game files.
Even the GWX mod is totally illegal. However, on the whole the games industry ignores all modding as it is good for business. ![]() So....Yes, it would be illegal to distribute content from sh4 to users of sh3 as a mod. However....it is illegal to edit and distribute content from sh3 to users of sh3 as a mod and we all do that anyway! I don't think we have anything to worry about. ![]()
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#12 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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I'm pretty sure that you could prove in court that they can't tell you that you can't edit files. That whole premise is totally bogus. Its like not photocopying books at a library or recording shows off TV. Its one of their lawyer games. They push it to the extreme of what they can do and hope nobody says "wait a sec, you can't do that".
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#13 |
Loader
![]() Join Date: Jul 2006
Posts: 84
Downloads: 32
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Well of course I withdraw whole heartedly any statement that might be counter to Corporate Law!
I feel sure that any progress in the modding of games is beneficial to all of us, retailers and buyers and that such mods/repairs call them what you will, are an intrecal part of most computer games played today! Oh well a water mod was just a thought... maybe UBISoft can come up with something for SHIII? ![]() KUrtz. |
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#14 | |
Pacific Aces Dev Team
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![]() Quote:
![]() Fact is, there are: 1.- tons of official posts by the devs in the forum promising an open-character sim, 2.- Open formats in many files that allow easy editing of them 3.- An end-user agreement that is not negotiated by you, but imposed by the seller, and which enforces as contractual obligations that are already regulated by laws. I would say that placing this all together before a court, good evidence is proven to draw a legal conclusion that: 1.- The end user license is not completely legal in that it tries to limit certain user's legal rights in an unnegotiated manner 2.- The very same author of that license agreement -the selling company- does not itself enforce strict acomplishment of that license by the user, in that when marketing and fan support benefits him, ignoring that license is allowed. Don't get me wrong, I'm not saying that you can do whatever you want, but I'm certainly saying that the whole modding of SH3 in GWX is not by any means illegal. Porting stufffrom Sh3 to SH4 or viceversa for users who do not have bought the other game is a more delicate matter, but as long as the company is notified/officially aware of that intention and does not oppose it, it can be also considered as implicitely accepted. That's my interpretation of it all. Yet it would have been nice if the modders engaged in porting things from Sh3 to Sh4 and back would have notified UBI of their work to seek explicit or implicit agreement. ![]()
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One day I will return to sea ... |
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#15 |
GWX Project Director
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Well, personally I've become so stinking rich developing GWX... that it would be about like sucking blood from a turnip for those corporate lawyers.
It has never been our intent to break any law... and at the very least hopefully they'd show a little mercy on us... because I think we've probably helped sell one or two copies of SH3 for them. Besides, adding money to the mix where GW is concerned... the project would have blown up in our face LONNNG ago. We just wanted to make the game a touch better. I'm sure that had the time, money, and manpower been available to the SH3 devs... they would have given us all that we wanted to begin with. Honestly, I can understand now in a rather intimate way, how difficult building a simulator (or even overhauling it) can be and why they would want to protect it above and beyond "money." Work with a thing long enough and you feel beholden to it! Had I known how tough the road would be by taking responsibility for such a thing... I may have never set foot on the path and it would be a moot point. I just hope that they look favorably on what we have done with their "baby." I know the Devs are aware of GW/GWX... but I haven't got the slightest clue as to what they think of the effort. |
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