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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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All of "All the records together"RealAudio Or, one at a time:
I. Introduction to Submarine Sounds: (1) water noise, (2) propeller beats, (3) machinery sounds, (4) auxiliary motor sounds, (4) propeller beats and machinery sound together. All recorded from USS Bluegill, an American fleet type submarine.RealAudioQuickTimeII. Cavitation: Effect of Depth and Speed (Fleet Type Submarine). (1) Periscope depth, 7 knots, (2) Periscope depth, 3 knots, (3) Periscope depth, 6 knots, (4) 250 ft. depth, 6 knots, (5) 250 ft. depth, 8 knots. Old type submarine was S-20. RealAudioQuickTimeIII. Cavitation: Effect of Depth and Speed (Old Type Submarine) (1) Periscope depth, 3 knots, (2) 100 ft. depth, 3 knots, (3) Periscope depth, 2 1/2 knots, (4) 100 ft. depth, 2 1/2 knotsRealAudioQuickTimeIV. Estimation of Submarine's Speed by Counting RPM (1) Fleet type submarine, 120 RPM, 6 knots (2) Old type submarine, 150 RPM, 3 knots (3) Fleet type submarine, 140 RPM, 7 knotsRealAudioQuickTimeV. Effect of Underwater Range on Submarine Sounds Last edited by W_clear; 04-05-07 at 01:40 AM. |
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