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Old 04-03-07, 09:03 AM   #1
bradclark1
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Default Computer Programming

Out of curiosity.
I'm teaching myself Dark Basic and 2D animation. Anybody else a programmer or teaching themselves a language?
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Old 04-03-07, 09:43 AM   #2
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Might I recommend the XNA framework, Microsoft's latest push towards making game-creation viable for the hobbyist programmer?

http://msdn2.microsoft.com/en-us/xna/default.aspx

You will need MS Visual C# Express to install the XNA API and extensions:

http://msdn.microsoft.com/vstudio/ex...p/default.aspx

Also, there are some tools in the DirectX SDK that are helpful, specifically the .dds file type conversion utilities for Photoshop, etc.

http://www.microsoft.com/downloads/d...displaylang=en

Here's some good resources on XNA out there:
https://creators.xna.com/Default.aspx - XNA Creator's Club (requires MS Live ID)
http://www.xnaresources.com - Fantastic tutorial and XNA news site

Also, make sure to hit up and read the gamedev.net forums religiously. Specifically the .Net forums.

Oh, and to answer your questions, yes, I'm a programmer and yes I'm mostly self-taught. Currently attending college online at UAT, but that's a new development.
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Old 04-03-07, 10:07 AM   #3
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I use to play around with Visual Studio 6, just out of pure bordom i would create Error message windows put them up on local message boards and fool the poster into thinking they were doing some type of damage on the forum. The moderators were in on it they thought it was hilarious i would target boring old hens who would start threads with "What are you knitting today" We would let them know a few posts down it was a joke and not to panic.

But Visual Studio 6 was the starting point for me. I lost interest, gaming seems to always win.
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Old 04-03-07, 10:16 AM   #4
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Quote:
Originally Posted by bradclark1
Out of curiosity.
I'm teaching myself Dark Basic and 2D animation. Anybody else a programmer or teaching themselves a language?
It has probably been 15 years since I made anything. I still could probably cobble something together in C or Basic, but I used to be able to do Fortran and Pascal too.

By the way - self taught. All I had as a kid was a CP/M based system and if you wanted anything for it, you had to program it yourself. Only downside to game creation - you already know what is going to happen!
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Old 04-03-07, 01:19 PM   #5
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I learned GFA Basic 3.0 for the Amiga, which back then was considered a very good and structured programming language. Did it for fun an interest only. It compared to things like Pascal in structure and performance, which I was introduced to at school, and later learned more about it in private.

It was another age...
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Old 04-03-07, 01:39 PM   #6
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Quote:
Originally Posted by SUBMAN1
I still could probably cobble something together in C or Basic, but I used to be able to do Fortran and Pascal too.
Similar to me, I started doing Basic about 25 years ago and did Pascal at college. Now I just potter about with shell scripts for telnet, batch files etc.
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Old 04-03-07, 01:55 PM   #7
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For me, it all started with a TI-82 calculator and free time in math class.

From there I graduated to MUD scripting and coding, working on LPMuds and TMI/TMI-2 (codebases for LPMuds).

After (and during) that, I was flunking college because I was burned out on school so badly I could hardly -make- myself concentrate. I decided if I was gonna spin my wheels, I might as well do it somewhere I might manage to accidentally do some good, so I joined up with the US Air Force and spend the last 6 years developing web applications for them in Java and .Net.

Now I'm a freelance designer/artist/programmer, and going to school on my own time while my wife finishes her enlistment in the Air Force as well.
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Old 04-04-07, 03:07 PM   #8
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I'm studying to become a IS-developer with focus on application programming/systems analysis. I'm having the time of my life so far, learning C#, Delphi, Java and SQL Server and MySQL in addition to the methodological aspect of software and systems development (RUP and FA/SIMM). I never even imagined I would feel so passionate about something like this.
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Old 04-04-07, 03:21 PM   #9
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I'm started with my zx spectrum sinclair
in 1982 i think.
And i love Assembler
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Old 04-04-07, 03:50 PM   #10
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Simple AutoLisp coding for CAD. Automating plot settings etc and certain command strings.
I hate it.
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Old 04-04-07, 06:23 PM   #11
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Quote:
Originally Posted by Henric Edwards
I'm studying to become a IS-developer with focus on application programming/systems analysis. I'm having the time of my life so far, learning C#, Delphi, Java and SQL Server and MySQL in addition to the methodological aspect of software and systems development (RUP and FA/SIMM). I never even imagined I would feel so passionate about something like this.
Do you own shares of NoDoz?
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Old 04-04-07, 06:27 PM   #12
bradclark1
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Quote:
Originally Posted by Psycluded
For me, it all started with a TI-82 calculator and free time in math class.

From there I graduated to MUD scripting and coding, working on LPMuds and TMI/TMI-2 (codebases for LPMuds).

After (and during) that, I was flunking college because I was burned out on school so badly I could hardly -make- myself concentrate. I decided if I was gonna spin my wheels, I might as well do it somewhere I might manage to accidentally do some good, so I joined up with the US Air Force and spend the last 6 years developing web applications for them in Java and .Net.

Now I'm a freelance designer/artist/programmer, and going to school on my own time while my wife finishes her enlistment in the Air Force as well.
I tried to get my son to join up in that kind of field but my career scared him off of the military. Now he's a photographer.
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Old 04-04-07, 11:37 PM   #13
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Quote:
Originally Posted by bradclark1
Do you own shares of NoDoz?
Can't say that I do.
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Old 04-05-07, 07:33 AM   #14
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Quote:
Originally Posted by bradclark1
Quote:
Originally Posted by Psycluded
For me, it all started with a TI-82 calculator and free time in math class.

From there I graduated to MUD scripting and coding, working on LPMuds and TMI/TMI-2 (codebases for LPMuds).

After (and during) that, I was flunking college because I was burned out on school so badly I could hardly -make- myself concentrate. I decided if I was gonna spin my wheels, I might as well do it somewhere I might manage to accidentally do some good, so I joined up with the US Air Force and spend the last 6 years developing web applications for them in Java and .Net.

Now I'm a freelance designer/artist/programmer, and going to school on my own time while my wife finishes her enlistment in the Air Force as well.
I tried to get my son to join up in that kind of field but my career scared him off of the military. Now he's a photographer.
A lot of kids are avoiding the military like the plague these days, and I can't say I blame them, in a lot of ways. Still, the Air Force gave me three things I did not have before I joined:

a) Money for college.
b) The chance to meet and woo my wife.
c) A love of my country that will never fade. (notice I said "country" and not "government")

Still, there are worse things than being a photographer.
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Old 04-06-07, 12:21 PM   #15
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Developing a game is still at the back of my mind .. in the future .. but it requires at least two capable people, a programmer and an artist, as neither could take over the work of the other.

I have done a lot of research into technology last year, and the best bet seems to be wxWidgets and Ogre3d, both are very powerful opensource libraries, portable to different operating systems, and have great, living communities.

Advice to guys learning to program: start with Java or C#, they both teach the most essential concepts. Later you might have to move on to C++ at some point, which can be hard. Don't get stuck with VB it completely messes up your style and your abilities.

Quote:
Originally Posted by Psycluded
Might I recommend the XNA framework, Microsoft's latest push towards making game-creation viable for the hobbyist programmer?
My advice is to be careful - for my liking MS drops the ball on this kind of stuff a bit too much - I mean wasnt Managed DX to be the next big thing? I am also against this because with the console portability XNA is going to be another blow for the PC.
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