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Old 04-02-07, 02:34 AM   #1
LukeFF
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Default How do the skills match up with specializations?

In particular, which skill is more desirable for torpedo crew: Guns or Mechanical?
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Old 04-02-07, 02:38 AM   #2
Soviet_Sharpshooter
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im pretty sure its Mechanical, Guns are just for Anti air and your Cannons

I base this on the fact all my crew who have the torpedo symbol, have higher mechanical stats
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Old 04-05-07, 03:09 AM   #3
LukeFF
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Hmm, now I'm not so sure about whether the Mechanical skill is the right one for the torpedo rooms. I compared tonight how far the Efficiency bar went up when I placed a Seaman Recruit of equal skill level in Guns and then in Mechanical, to see the effect on the efficency bar. It looked to me like the Guns skill made the bar go higher. As I see it, then, should the skills match up like this?:

Mechanical: Engine Rooms, Repair Team
Electrical: Sonar and Radar
Guns: Torpedo Rooms, Deck Gun, AA Guns
Watchman: Watch Crew
Leadership: Control Room

Are others finding this to be true?
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Old 04-05-07, 05:50 AM   #4
Lukemb
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Mechanical and Guns are both important if you want to develop a local ability for your torpedo crew.
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