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Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
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I just finished a patrol to Honshu and the South China Seas, of which I have made several, but I encountered some pretty cool things during this patrol. At one point I came across 6 Zeros which seemed to be circling an area of ocean for no reason. Being curious I went in to investigate. When I got right into the middle of their circle, I found a downed airman swimming in the water. Not only were the planes circling to watch over the comrade, but he was actually swimming in the water! I was pretty amazed. I did not stick around to see the results, but it appeared that two ships were coming to rescue him. They were heading straight for him, and since they were Fubuki's and I was already damaged, I did not wait around to see what they were going to do. It was very realistic. It is exactly what pilots would do to ensure a fellow aviator was found after going down at sea.
The other encounter was with a DD which surprised me out of the fog and ran me down. I managed to avoid being rammed dead center, but he did damage the after torpedo room severely, preventing me from diving. We shot it out on the surface. I was able to stay in close enough where he could not use his main battery to shoot at me, and I was able to finally sink him. What really amazed me was the fact that crewmen were actually falling down on deck as rounds impacted near them. It was really very immersive. As the ship finally sank there were still a couple lying on the deck spreadeagle as if they were trying to hold on as the stern rose. My hats off to the design team! Finally, I have to say that the damage model for the sub is much more realistic. I was able to repair the bulkhead, but it remained weakened and susceptible to damage for the rest of the patrol, as it would in real life. I am very impressed, and it makes it much more realistic. After being damaged, a captain must way the condition of his ship when planning an attack. A damaged boat can no longer just make repairs and dive to maximum depth as if nothing has happened. Minor annoyances aside, I have to say Bravo Zulu to the design team! Keep it up!
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