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Old 03-31-07, 05:30 AM   #1
fullmetaledges
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Default position keeper?

once i enter the speed, aob and range to target and target bearing. shouldn't the target bearing automatically update itself once the position keeper is started? isn't that the purpose of the position keeper or am i wrong? i thought once the position keeper started it would give me a continous firing solution and i would check that with periscope observations. If i leave the scope up it works as supposed to but if the target ship is not locked or i have the scope down the position keeper does not move, am I understanding something wrong?
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Old 03-31-07, 05:40 AM   #2
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There is a bug with the Position Keeper bearing dial in that it won't update correctly on port side targets. I think the bug only affects the display, not the solution. But still, it makes it impossible to check the target bearing and hence the solution quality.

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Old 03-31-07, 11:05 AM   #3
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oh ok as long as you guys know about it, thats good news
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Old 11-28-12, 07:22 AM   #4
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Default Reviving old thread...

Is this bug still active after TMO 2.5... RSRDC... OTC and other mods... last night I had this situation, after clean re-install and fresh mods... same problem... the hands of PK are not moving... when I hover the mouse above PK the numbers are changing (true course, gyro angle etc) but there is no animation and ticking of the PK...
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Old 11-28-12, 09:26 AM   #5
Sailor Steve
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Why are you asking this in a thread that died five years ago?
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Old 11-28-12, 10:39 AM   #6
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Saving space? Well I mostly try to find old threads about same problem... this happened to me last night... after 5 years and numerous mods, fixes, and patches who appeared during that time... this bug is persistent S.O.A.B...
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Old 11-28-12, 03:45 PM   #7
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One more thing PK and maybe TDC are scr...d up totally... gyro-angle of bow torpedo tubes is 64 degrees while target is at 65 degrees bearing and at 10 knots speed at distance of 900 meters , it should be at least 45 or even more... it seems that engine treats torpedoes like super-sonic missiles?
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Old 12-02-12, 06:00 PM   #8
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Quote:
Originally Posted by Shkval View Post
One more thing PK and maybe TDC are scr...d up totally... gyro-angle of bow torpedo tubes is 64 degrees while target is at 65 degrees bearing and at 10 knots speed at distance of 900 meters , it should be at least 45 or even more... it seems that engine treats torpedoes like super-sonic missiles?
Maybe not, it depends on what the AOB was at that time. "Gyro angle" is not the same as "Angle on the Bow". Gyro angle is the amount the torpedo needs to turn away from your own bow, to reach the final intercepting point. Angle on the Bow is the angle how much the target is facing away from directly looking towards you.
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Old 12-03-12, 03:26 PM   #9
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Quote:
Originally Posted by Shkval View Post
One more thing PK and maybe TDC are scr...d up totally... gyro-angle of bow torpedo tubes is 64 degrees while target is at 65 degrees bearing and at 10 knots speed at distance of 900 meters , it should be at least 45 or even more... it seems that engine treats torpedoes like super-sonic missiles?

compare your TDC readings with what the Attack Map shows. At 900 yds and 10kts, there should be a large lead.

The TDC works fine.
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Old 12-03-12, 04:56 PM   #10
Shkval
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I know you won't believe me, but after I De-installed OTC, everything went back to normal... it seems that my comp/system doesn't like it at all... with it my torpedoes were always hitting at stern... now I'm back in the saddle...solutions are PERFECT right in the middle ALWAYS... I even managed to hit a ship in fog and rain (I think it was Zinbu Maru, small freighter 1800-ish tons) ... T attack about 800 meters distance, after three bearing method and a few pings for determining her speed... she was moving at 13 knots... fast little bugger...
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Old 12-03-12, 05:03 PM   #11
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Ahhh, sounds like a mod soup issue. Glad you sorted it out.
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