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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Hi all,
Has anyone noticed a herky jerky motion to the sub while in the Command Room? It's seems like it's a little bit of a robotic swaying motion of the sub. It's not like it's incredibly pronouced, but it's noticeable. It was never like that in SH3. If I click on the Conning Tower the swaying motion seems totally natural in there. Well, for a few seconds I thought maybe we were next to a water spout(tornado over water), but after just a couple of seconds it's all normal in the Conning Tower. Totally natural feeling on the Bridge too. I don't know if this makes any difference but the wind speed is 5, ahem, meters a second with Imperial as my chosen units. FPS is 60 Frames Per Second when I'm in the Command Room. Of course I guess you could say the Weather Report option is hacked into my Commands.cfg file(Ctrl+W), so I guess we'd need the Devs to fix the wind speed for Imperial Units for the Weather Report?
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#2 |
Stowaway
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Looks the patching guys will have something to do... For this number of bugs, a next patch could take for a 2-5 months...
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#3 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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So GakunGak, are you saying you've noticed too or not? It's not a really big deal, it's fairly subtle but nevertheless noticeable.
Is anyone else notcing this?
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#4 |
Stowaway
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I have noticed it too, but never payed any attention because I thought it was some kind of weird-ass protection, but now it seems like we are the only one's experiencing this... for now...
I have the feeling this game is just 70% finished... ![]() |
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#5 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hi GakunGak,
Thank you the reply man. ![]() Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#6 |
Stowaway
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That's a roger, EasyRhino.
Perhaps it is such a minor problem for others that is not considered "fatal"... ![]() |
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