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03-29-07, 06:23 PM | #1 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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Ship hits....
Is it just me or why does it take 5 torpedoes, plus the deck gun to sink a med size freighter?
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03-29-07, 06:39 PM | #2 |
Officer
Join Date: Jul 2006
Location: Hull
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I can get a small freighter with 2, med with 3 and a large with 4. And I often don't need the last one, it's just my 'banker' in case one of the others misses.
Hit a huge liner for 19,000t with 4 torps. it exploded and I got the message 'deystroyed' before the 4th torp hit. |
03-29-07, 06:45 PM | #3 |
Raiders of the Deep
Join Date: Dec 2003
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Thanks for the insight.
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A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.” |
03-29-07, 06:50 PM | #4 |
Samurai Navy
Join Date: Sep 2002
Location: At your mom's house...
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I would also like to think that maybe the Dev's put into the game all of the problems with torpedos. I remember reading stories on how they thought they got a hit and heard an explosion but whatever the reason, (I believe the Mark 14 warhead was rather small) it took numerous hits to sink a ship. Makes sense considering the low tonnage scores subs had in the Pacific.
Then again it may be a bug!
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03-29-07, 06:53 PM | #5 |
Officer
Join Date: Jul 2006
Location: Hull
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Are you spreading your hits out? Seems to help if you can hit along the full legth of the target.
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