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#1 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 115
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Alright, so I'm on my second patrol of this career. Going on my merry way to the assigned sector. One sector east a contact suddenly appears on my map. Well while I'm talking about it, why don't I ask this too, though this is not my main question. Why do contacts sometimes just suddenly appear on the map. It wasn't identified in any way by my sub and is still like 30km out. I'm assuming this represents something like some random ship told HQ and its being relayed to me or something?
Anyway, the ship is heading for me, so I move to intercept. I manage to work it out perfectly so that I'm waiting at periscope depth at a perfect 90° angle at about 650 meters. Torpedo is ready, tube is open, as soon as he's dead ahead I let loose. Perfect hit right below the smoke stacks, dead center of the ship. This was a British small freighter or something. Anyway, it was travelling at 10 knots and it immediately drops to 6 and then slowly falls the rest of the way to 0. Unlike some ships that just seem to keep going after you hit it, I knew this was a one hit kill. So I sit and wait so that I get confirmation of it sinking and credit for the kill. I don't know how far I can move off and still get credit, plus I like watching the ships sink. Anyway, a couple hours pass and the water level is now even with the deck of the ship all the way across. Four hours, five, six....same level. So it sinks this far, water is literally washing over the top of it with waves...and yet that's it? What the heck? So is it not going to sink any further? I *really* don't want to waste another torpedo on this ship which is definitely sunk, though the game doesn't seem to realize it. Being in a IIA I only have 5 torpedoes and I want to make them all count. Am I going to have to use another one? What the heck is the deal? This cannot be normal behavior. Any thoughts? |
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#2 |
Subsim Aviator
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im not sure if AI damage models work this way but in all probability you destroyed the engines and gave the poor bastard heavy flooding. his crew couldnt fix the engines but they probably got the flooding controlled in the nick of time.
question: Is the merchant Armed? if NO surface next to him, man the flak gun and shoot all the cargo off of his decks, perhaps you will start a fire or kick off an explosion that will be too much for the crippled ship to handle. but before you spend another torpedo or shoot his cargo up, just watch him for a few more hours, he might slip under. I have read reports of merchants staying afloat for days just burning and slowly sinking. keep an eye on him for at least another 5 or 6 hours, if still nothing just shoot all the cargo and life boats and anything you think you can shoot off of the ship just shoot it. |
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#3 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
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if what GoldenRivet posted doesnt work, fire another torpedo at another part of the ship
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#4 | |
Torpedoman
![]() Join Date: Mar 2007
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Yes obviously using another torpedo would work. Clearly I was asking if that was avoidable. Hence my saying:
Quote:
But yes, you're right I definitely took the engines out when I hit it. I may wait a bit longer since I'm not really wasting anything in doing so. But I guess I'm going to have to just waste a torpedo to finish the job for good. Really sucks as that will only leave me with three. Looks like this will be a light tonnage patrol. ![]() Though I have to say, if this is representing that the crew manage to seal off the flooded area in time, that is pretty neat. But still, the ship is sunk so I should get credit for it. |
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#5 |
Gunner
![]() Join Date: Nov 2006
Location: Jakarta, Indonesia
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It happened to me several times when I attacked small to medium merchant. The ships just wouldn't go down, but I didn't want to wait for long so what I did was I surface the boat and finished the ship with deck gun.
For small-medium ships, whenever weather allows, I always use one torp and when they refuse to sink I finish them with deck gun. OTOH, I have sunk large ships (large cargos and merchants) with only one torp. I fire two torps and after the first hit, the ship just sink.. waste the second one ![]()
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#6 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 115
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Well that'd be fine, but I have no deck gun. Otherwise this wouldn't be a problem. A couple of HE shells below the waterline would definitely sink her the rest of the way.
Also, does anyone know how far away you can be from a ship and still get credit when it finally sinks? Like a boat that takes six hours to sink, can I shoot the torpedo, then sail off and be hundreds of nm away when it sinks and get credit? |
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#7 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
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i belive you have to stay somewhere around visual range
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#8 |
Commander
![]() Join Date: Jan 2007
Location: Kent
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Think my record for sticking around waiting for one to sink is about 12 hours. Wind speed was too high so I couldnt use the deck gun. Got pissed off in the end and fired my stern torp into her. A right sickener when your low on fish
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#9 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 115
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*sigh* I guess I'm going to just have to unload one more on her to put her down for good. That'll leave me with only 3 more fish and I haven't even gotten to my patrol sector yet. Bah!
Oh well, I think after one more patrol I'll have enough renown to upgrade to the VIIB or whatever the new ship model is. |
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#10 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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How about a little push?
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#11 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 115
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You know, I actually tried that too. I backed up a full km at a 90 degree angle, set it to ahead flank and rammed right into her. I hit her in the front, nothing, just a lot of scraping. Then I tried again and rammed her mid hull. This time about 1/4 of my u-boat went onto the deck of the ship. So much so that it actually damaged torpedo bay 2. So I threw her into full reverse backed up. Repaired the damage and that was it. I mean you'd think with the weight of my boat on top of her she'd at least sink a bit more. Nothing. Something is screwy.
Oddly too though I suffered no hull damage. You'd think ramming full on into a ship would at least dent the hull? ![]() |
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#12 |
Subsim Aviator
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with limited torps in the Type II you might just have to let the small ones go at least until you either reach or finish patrolling your assigned grid.
sometimes limited torpedos means waiting for the bigger catch. you could always risk ramming the ship. or just mark its position with a 20 mile radius and go away to the patrol area and just swing back by when your heading home. |
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#13 |
Torpedoman
![]() Join Date: Mar 2007
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Yeah. Will the ship still be here if I go a couple hundred km west and then pass this way on my way home? I mean, it clearly won't sink, but will the game keep it here or will it unload it from memory or something?
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#14 |
Subsim Aviator
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hmm not sure. hahaha i had one low in the water like that and i just went at him flank speed at a 90 degree angle and beached myself on his bow. took a lot of damage but nothing i couldnt manage to get fixed but he sank... of course you should save the game before attempting this!!!
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#15 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 115
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Well as I mentioned I tried it and got the boat at least 1/4 up ontop of him. Nothing though. I guess I could try it again, but that brings me to something else.
If you save the game, how do you load it? From what I've seen, whenever you load a game, it deletes all the saves...or at least it says something like that. And there is no load option from within a mission...if you exit the patrol doesn't it overwrite your saves? Yet I see mention of it on here. How are you people doing it?!? :hmm: |
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