SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-27-07, 11:00 AM   #1
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default [REL] Real Fleet Boat mod kicks off

Latest version: 1.12
http://www.beerymod.com/SH4/RFB112.7z

RFB 1.12 discussion thread:
http://www.subsim.com/radioroom/showthread.php?t=110993

Rather than release tons of little mods I've decided to release the first Real Fleet Boat mod (I can't remember who suggested the name first, but it's a good name I reckon) now.

This first version is really just a way for me to get started. All it contains is GunMod's new sun graphic, the removed intro movies and a realism settings config file so that 'realistic' (minus the restricted camera view) is the default setting for the game. All of the settings and files first appeared in SH3 and their authors are listed in the readme file.

The sun graphic is the same one that was in RUb. It turns the game's sun from this:



...to this:



I'm not advertising it on the main SH4 forum because it's really not what I'd call a proper mod. It's currently called RFB0.01 - I reckon it needs a bunch more files before I can call it RFB 1.0

Anyway, the download can be found at the top of this message. The latest version is also up there.

Here's the part of the readme that details the additions to the game:

Version 0.01:
070326: Removed Ubisoft logo movie. Mod by 9th Flotilla (Data\Movies\Intro\Logo.wmv).
070326: Removed intro movie. Mod by Beery (Data\Movies\Intro\Intro.wmv).
070327: Adjusted realism settings to make 'Realistic' the default game setting and to remove the penalty for using the outside camera view. Mod by Beery (Data\Cfg\GameplaySettings.cfg).
070327: Added realistic sun graphic. Mod by GunMod (Data\Textures\TNormal\tex\sun_b.tga).
----------------------------
Version 0.02:
070327: Added part of Realistic Plotting mod from RUb. Original mod by GouldJG with additional content by Observer (Data\Cfg\Contacts.cfg).
070327: Added Greenlamp mod. Mod by Jimimadrid (Data\Menu\Gui\Layout\HUD.dds, HUD.tga, HUD_AdversarialMode.tga, ReplayElements.dds, ReplayElements.tga).
070327: Added Realistic Battery Life mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.sim, Data\Submarine\NSS_Sargo\NSS_Sargo.sim, Data\Submarine\NSS_Salmon\NSS_Salmon.sim, Data\Submarine\NSS_Porpoise\NSS_Porpoise.sim, Data\Submarine\NSS_Gato\NSS_Gato.sim, Data\Submarine\NSS_Balao\NSS_Balao.sim).
070328: Added Crush Depths mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.cfg, NSS_Tambor.zon, Data\Submarine\NSS_Sargo\NSS_Sargo.cfg, NSS_Sargo.zon, Data\Submarine\NSS_Salmon\NSS_Salmon.cfg, NSS_Salmon.zon, Data\Submarine\NSS_Porpoise\NSS_Porpoise.cfg, NSS_Porpoise.zon, Data\Submarine\NSS_Gato\NSS_Gato.cfg, NSS_Gato.zon, Data\Submarine\NSS_Balao\NSS_Balao.cfg, NSS_Balao.zon, Data\Submarine\NSS_s18\NSS_s18.cfg, NSS_s18.zon).
070328: Added 'RealisticShipSinkingTime=true' to gameplay settings. Mod by Galanti (Data\Cfg\GameplaySettings.cfg).
070328: Added realistic moon graphic. Mod by Ailantd & Beery (Data\Textures\TNormal\tex\Moon.dds, moon_hallo.dds).
----------------------------
Version 0.03
070328: Removed orange U-boat position marker. Mod by Beery (data\Misc\UMark.dds).
070329: Added mod name and version number to loading screen. Mod by Beery (data\Menu\Loading\Intro_logo_bkg.dds).
070329: Added 16 new campaign start dates to complement the game's video briefings. Mod by Beery (Data\UPCData\UPCCampaignData\CareerStart.upc, CareerVideoBriefings.upc).
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.

Last edited by Gizzmoe; 04-07-07 at 10:08 AM.
Beery is offline  
Old 03-27-07, 11:02 AM   #2
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

If anyone has a mod they'd like included in RFB let me know here. Let's get the team together again!
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline  
Old 03-27-07, 11:04 AM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Good start! I would recommend adding AIL's Small Moon mod as well. It made a huge difference in SH3, and I'm betting it will work here.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline  
Old 03-27-07, 11:10 AM   #4
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 567
Downloads: 179
Uploads: 0
Default

Right on!

How about the CBS radio mod by CaptainCox

The Less radio messages by ParaB

The HUD lamp color by jimimadrid

The Changing radio stations tweak by tedhealy

They are all worthy of a Beery supermod!
clayton is offline  
Old 03-27-07, 11:12 AM   #5
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Good start! I would recommend adding AIL's Small Moon mod as well. It made a huge difference in SH3, and I'm betting it will work here.
Sadly it doesn't work I tested it this morning - the one I tested was the high definition one (the one that was in the last version of RUb). I'm really keen on getting a moon mod but I think it will probably need to be redone.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline  
Old 03-27-07, 11:14 AM   #6
Banquet
Machinist's Mate
 
Join Date: Mar 2005
Posts: 122
Downloads: 0
Uploads: 0
Default

And the better battery capacity by CCIP!
Banquet is offline  
Old 03-27-07, 11:15 AM   #7
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by clayton
Right on!

How about the CBS radio mod by CaptainCox

The Less radio messages by ParaB

The HUD lamp color by jimimadrid

The Changing radio stations tweak by tedhealy

They are all worthy of a Beery supermod!
Thanks for the suggestions.

The radio stations mods are all HUGE, so I think they'll have to stay separate (although I would have loved them to be included if they were not so big - assuming the authors were willing). I'll look into the other mods and contact the authors as soon as I have some more time - probably either today or tomorrow.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline  
Old 03-27-07, 11:17 AM   #8
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 567
Downloads: 179
Uploads: 0
Default

Quote:
Originally Posted by Banquet
And the better battery capacity by CCIP!
Forgot about that one... Say's a lot when a guy grabs an old Fleet sub manual to mod battery capacity...
clayton is offline  
Old 03-27-07, 11:17 AM   #9
ryuzu
Navy Dude
 
Join Date: Oct 2004
Posts: 171
Downloads: 16
Uploads: 0
Default

Well this is an auspicious occasion!

It seems like besides the celebrations here, Ubi should be happy too since it's only the modders that turned SH3 from "must do better" to latter-day "classic".

Thanks in advance for all the work!

As for things to be included...

1) 1 or more (or perhaps a merged collection best bits from the) radio mods
2) Something needs to be done about realism, but I think the research might take a while. In the meantime, how about the mod to limit Enemy convoy reports (this also improves performance a bit)
3) The Key Commands mod - this mod not only replaces the SH4 keys with the SH3 equivalents making it familiar, but it also enables a few functions which are working in the code but not key mapped in the retail release. I've been using them for the last week (almost) and no problems.
4) Clock mod which replaces the (admittedly humourous) Stevens clock, with a faceplate based on a clock brand available at the time.

Good Luck!

r.
ryuzu is offline  
Old 03-27-07, 11:37 AM   #10
bunkerratt
Chief
 
Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
Default

how about a way to show/close the dam gages/dials and stations panel....like in sh3 ..ctrl=numdel ?
bunkerratt is offline  
Old 03-27-07, 12:12 PM   #11
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Hi Beery,

Congratulations on the start of RFB this was a much awaited step from you.

I would like to suggest that RFB concentrates in realistic gameplay and steers away from eye-candy, or at least adds eye-candy as separate packs. I have three good reasons for that:

1.- Serve as base for any future supermods that want to concentrate on other aspects, but that are willing to start from the great level achieved by your projects

2.- Allow users to have increased realism but still being able to choose their own prefered eye-candy mods

3.- Smaller download size

Anything I can help, just call
__________________
One day I will return to sea ...
Hitman is offline  
Old 03-27-07, 12:13 PM   #12
Cpt-Blaubär
Swabbie
 
Join Date: Mar 2007
Posts: 12
Downloads: 1
Uploads: 0
Default

do u have a ati card? im not sure but ur sun doesnt look proper too, it should give more bloom effect.
Cpt-Blaubär is offline  
Old 03-27-07, 12:28 PM   #13
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Cpt-Blaubär
do u have a ati card? im not sure but ur sun doesnt look proper too, it should give more bloom effect.
I have an ATI card (Radeon X-1600XT). This is the same sun we used in RUb. It looks exactly the same as it did in RUb to me. I was getting no bloom effect at all with the stock sun - this one made it much more realistic-looking on my computer. Basically all this file does is make the sun smaller, but as a result of this the halo around the sun tends to make its outline less clear. To me this makes it look better.

In the regular game the sun is many times larger than the real sun appears in the sky. All games make suns way too big, so some players have had problems adjusting to a truly realistic sun size.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline  
Old 03-27-07, 12:38 PM   #14
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 567
Downloads: 179
Uploads: 0
Default

I sort of like that Rising Sun
clayton is offline  
Old 03-27-07, 12:46 PM   #15
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Hitman
I would like to suggest that RFB concentrates in realistic gameplay and steers away from eye-candy...
RFB will not be as large as RUb was. I am making a conscious effort to avoid adding large scale mods, mods that will be of limited popularity, mods that adjust the UI for reasons other than playability, or mods that are purely for eye candy. However, some mods that clean up the interface, like the Greenlamp mod, could be seen by some as eye candy, but I will be including such mods (if the authors allow me to) as they improve gameplay greatly.

The reason I can make RFB smaller this time is that since Jaesen Jones made the advanced version of his Mod Enabler, making one all-encompassing mod package is no longer all that necessary. With the mod Enabler players can add many mod packages safely. When I started RUb we didn't have the Mod Enabler and even late in RUb's development the Mod Enabler did not have the functionality that it now has, which enables it to warn the user of potential mod conflicts.

I think what will tend to happen is that the community will divide responsibility for mods based on the files that can cause conflicts. For example I imagine a radio mod team will develop because the radio.ini file makes it so hard for individuals to make mods that don't conflict with those of other individuals. I'm hoping that the SH4 mod community is as free, open and community-minded as it was with SH3. In fact I'm sure it will be.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.