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Old 03-26-07, 12:45 PM   #1
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Default Crew management, explaination

I am wondering if I should put people in every crew slot aboard your boat. When I first started a career, there were empty slots.

Some of my crew members have Skill in one area, and they have training(after a promotion, I guess) in a different area. This is unusual to me because the manual says to give them training(sorry I can't remember what it's called) in the same field as their skill.

I was submerged, and was depth bombed by some airplanes and my gun crew got injured. I think they wore scuba gear and continued to man their station. For this they get the medal of honor... they never left their post! haha! They were not visable on the 3D camera, so I know they werent actually at the guns.

Ok, so if a crew member turns red, what does that mean? I'm guessing injury, but how do you know if they're dead? Also, could you explain what I should do with my crew, i.e. have an officer or CPO incharge of each station(engineroom, control room, etc.) I wish there was some explaination in the manual detailing how you should manage the crew. I bet they think it's weird of their Capt. to replace a torpedo room dude with a watch dude.

Thanks for any help
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Old 03-26-07, 12:49 PM   #2
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if a crewman dies it is red. you can look at his health too and see that it is at 0/100.
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Old 03-26-07, 12:50 PM   #3
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I fill all the crew slots before leaving port. I do not put anyone in Damage Control. Other than that fill 'er up!

You don't have to worry about some Parker not moving back from Electrics to the Diesels and such. Or even stop TC and check their fatigue all the time to switch them all around.
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Old 03-26-07, 12:57 PM   #4
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Thanks fellers,
what about the RPG element involving Skill and Training? I think it's called training, or maybe specialization. How come some crewmen have Skill in Torpedoes and Specialization in Mechanical?
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Old 03-26-07, 12:57 PM   #5
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Quote:
Originally Posted by Avatar
I am wondering if I should put people in every crew slot aboard your boat. When I first started a career, there were empty slots.
May as well , they aren't eating anything

Quote:
Originally Posted by Avatar
Ok, so if a crew member turns red, what does that mean? I'm guessing injury, but how do you know if they're dead? Also, could you explain what I should do with my crew, i.e. have an officer or CPO incharge of each station(engineroom, control room, etc.) I wish there was some explaination in the manual detailing how you should manage the crew. I bet they think it's weird of their Capt. to replace a torpedo room dude with a watch dude.

Thanks for any help
Red = Injured. Exactly how much I haven't checked - might even be as soon as they're less than 100%.

They're dead if their health = 0. In fact, it seems if they get down to a low enough health (I don't know what that number is before you ask) no amount of rest will save them - I can't be certain of the behaviour but that's what I observed so far...

As for who's in charge - yes put a good guy (an officer ideally) in charge of each station with your best officer (probably a full lieutenant or as close as you can for each watch) in charge of the control room. The officer in the control room gives the whole boat a bonus and the officer in charge of each section gives a bonus to that section.

I haven't really looked but the AI seems to put people in the right places at first.

As for mixing skills (e.g. a gunner in the torpedo room) - it's not ideal, but then neither is war so just make do with what you have.

r.
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Old 03-26-07, 01:10 PM   #6
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Thanks a million. That's pretty much cleared up any doubts! If I could steal a quote from Medal of Honor, online, "Outstanding! That's the way you win a war!"
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Old 03-26-07, 01:13 PM   #7
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Quote:
Originally Posted by NefariousKoel
I do not put anyone in Damage Control. Other than that fill 'er up!
What's the logic for not filling up damage control? I have filled it up prior to my patrol.

While on the subject of crew management.. after filling up my damage team with zero renown recruits I notice during the patrol they get an up arrow saying they've been promoted. They're no longer called recruits but are given another title. They seem to get specialties assigned (some become quite good!) When I get back to port I have a few promotions listed but when I drag them across the screen I get a message saying nobody has been promoted so I can't continue.. Does anyone know what that means?

Also, is the experience they gain a factor of time, or do practise dives, getting shot at, etc.. increase the experience? Finally.. does the experience get them promoted , or increase their skills, or do something else? I'm not sure what's going on but it seems like there's something happening that would be fun to understand.
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Old 03-26-07, 01:19 PM   #8
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Hmmm... I was wondering about Damage Control.

I guess they don't fatigue at all unless they're assigned a priority repair or when General Quarters is called???
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Old 03-26-07, 01:22 PM   #9
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Yeah, that does bring up the question about damage control. If youre at general quarters, why even put people in damage control at all? I mean, theyre at their posts, so why put them in something different?
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Old 03-26-07, 01:28 PM   #10
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I think the damage control team is the 'task force' who you can assign to priority items anywhere in the boat where the guys at the posts might not manage.

If SHIV damage control is anything like SHIII, and I'm sure it is, I believe the crewmen assigned to compartments will repair systems in those compartments, but very slowly without the help of a DC team.
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Old 03-26-07, 01:33 PM   #11
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Thank you. I will put some of them in damage control from now on.
But only when at Gen. Quarters. I dont want to mess up any of their watch rotations.
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Old 03-26-07, 01:36 PM   #12
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I think CCIP has it about right. At the moment it seems to me that if you don't populate the damage control team while in port, you'll have to take other people off their station to populate it.. which means they won't be fixing damage where they are, or loading torps, stearing the boat, etc.. hence why I fill up the damage team with people before patrol. The only problem with that is I don't have enough renown to use people with good stats.
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Old 03-26-07, 02:01 PM   #13
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Man, I did not know I could add more crew while in port. I was so excited I just headed on out. Hell, for all I know I could have found myself out in the pacific without any crew
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Old 03-26-07, 02:09 PM   #14
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Heh, I nearly started my 2nd patrol without any torps! I only accidentally viewed the torpedo tab and did a double take when I noticed they were all still empty! Glad I found that out before travelling 3000 miles and lining up on a ship only to find I didn't have anything to shoot!
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Old 03-26-07, 02:13 PM   #15
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The damage control team seems to be able to fix damage anywhere in the sub that they are assigned to fix. In their little damage control box.

Where as it seems that crew at normal stations can only fix extremely minor damage in their specific area.

But then agian the Damage Control team dosen't seem to be able to fix anything that's beyond being 25% damaged.

But then again, I can still use my deck gun regardless of damage unless it's just totally destroyed...so I have no idea what is up with that.

Also I can apparently fit 69+ people in a S-class....?

I think that the damage control team should be normal crew that are assigned double duty.

also I have a boat full of Petty Officers after my third career patrol...so wheres the rank dicotomony in that? Is there even a limit to the amount of officers and petty officers that I can have?
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