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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: May 2005
Posts: 107
Downloads: 31
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Is there any way to make use of battery power while surfaced? My theory being that we could squeak out greater patrol range this way by saving fuel and using the battery to gain faster speed on the surface.
Is this possible? Or would this be a mod? |
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#2 |
Watch
![]() Join Date: Apr 2005
Location: North of Chicago
Posts: 16
Downloads: 1
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How exactly would this save fuel? I'm no thermodynamic expert but I would guess that the energy expeneded to recharge the batteries is more than the energy you get out of them. In other words, even if you could link the two systems to get greater speed or power or whatever, your batteries would eventually need to be recharged expending at least (and probably more) enegery (fuel) than just running diesel on the surface.
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#3 |
Weps
![]() Join Date: Jan 2007
Posts: 356
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Yes, it couldn't possibly be more efficient.
But, it would be realistic. In Werner's Iron Coffins they pretty much always pull away from the dock on electrics. He never says why, but it does come up a number of times. |
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
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It depends how they would have the diesels hooked up to the generators. If the diesel shafts simply ran through the electric motors and turned them while the diesels were running, then there would be no loss in effeciency.
In Silent Hunter 3, one of your engines would switch to turning over an electric motor inside the sub, leaving you with only one screw, thereby making it less effecient. In SH4 though, both props keep turning while recharging, so it may be the case I stated above. |
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#5 |
Watch
![]() Join Date: Apr 2005
Location: North of Chicago
Posts: 16
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I haven't had enough time with the game to do in game testing. However, the fact that you can select to not charge the batteries while on the surface implies that it does take away power from the main diesels (like pto in a tractor or some kind of clutch) even thought both screws are turning (which I haven't verified). Either way, nothing regarding energy is free. I doubt they had the system set up turn the generators for recharging the battieries even when they didn't need to. It wouldn't make sense simply due to the resulting loss of efficiency it would create.
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#6 |
Subsim Aviator
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there needs to be a mod for this in SH3 as well.
I have read in a few books that type VII skippers would often conduct surface attacks using the electric motors as they were quieter than diesels when stalking close in on a ship. |
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#7 | |
Sea Lord
![]() Join Date: May 2004
Location: Northern Germany
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#8 |
Lucky Jack
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What we really need is the ability to shut down each diesel independanlty. Often the subs would patrol on one diesel to save fuel. Above and beyond that we need to be able to control speeds of each screw for tighter turning.
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#9 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
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#10 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#11 |
Lucky Jack
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And same applies to running electrics while stalking close ships. The diesels generate small amounts of smoke + they are noisier.
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#12 | |
Officer
![]() Join Date: Sep 2002
Posts: 245
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\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
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#13 |
Watch
![]() Join Date: Apr 2005
Location: NC
Posts: 27
Downloads: 5
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Hi All,
Basically my sub is crippled about 80 miles outside the harbor in the Jawa Sea (pwned by a task force). My electric engines are repaired a functioning fully. My diesel engines are caput! I tried going to periscope depth and my electric engines come online, but even though I have repaired all damage to the sub (diesel engines excluded), she sinks like a brick, and my electric engines just drive me deeper into the ocean floor. Has anyone found a way to enable electric engines while on the surface, so I can limp home? There is nothing in the MOD release section. Thx in advance
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#14 |
Seaman
![]() Join Date: Apr 2007
Posts: 33
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as was said before in terms of physics (maybe game is wrong) it is IMPOSSIBLE to get more range by charging and using your battery's... (you would be creating energy.. end of story) Not to mention the battery's they used back then were probobly not very effeicient. if you really wanted to get ultimate range and you had used some of your battery, by shutting down the battery recharge (no one mentioned you could do this?) you would get a better range... this is your best bet (and might actually be an option if you barely run submerged).
Last edited by SingeDebile; 04-13-07 at 06:32 PM. |
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