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Old 03-24-07, 05:44 PM   #1
gmohr
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Default Dealing w/ Radar limitations of v1.1

Hi all,

A suggestion or two for dealing with the confusing state of the radar. First off, a boat that has only SD (air) radar is a mess. Your crew will report "radar contacts" that will include air AND surface contacts (wrongly). Yet since the radar stations are totally broken unless you also have SJ (surface) radar, you are at a loss to determine if you should dive (aircraft) or charge the contact (merchants).

So my first suggestion... only go to sea on a boat equipped with BOTH SJ and SD radar. In such boats, you have the SJ set to refer to in deciding if the contact is air or sea. Why can't you use the SD set you ask? Well I cant figure out how to run it at all, and I suspect it is totally bugged.

Now on patrol, you get a "Radar contact, 300 degrees" message. Do the following...

1) Immediatly click on the "Radar" toolbar button, then click on the second icon "go to a-scope" (this is the SJ surface radar).
2) Click the button with the "hand" icon, this turns on the set (dont ask me how your crew got their contact with the set off).
3) Click on the next right button "Continuous sweep search", this will start the scope sweeping.
4) Put your pointer on the big rocker switch just below the radar screen, this is the range switch. Click it until the range reads 80000 (max) range so you can see as far as possible.
5) Watch the screen at the bearing reported. Do you see a "blob" return? If so, your contact is a ship. If not its an airplane and you best dive for a half hour or so to avoid a deck with bloodstains and big holes in it.

There you go! This "in transit" procedure has kept me off the bottom thus far. Happy hunting, and Godspeed!
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Old 03-24-07, 06:00 PM   #2
Sceptre666
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Or, you could just check the icon in the map and see the speed. If it's going very fast, it's a plane.
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Old 03-24-07, 06:02 PM   #3
gmohr
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Yes, I suppose I should have mentioned with "no map contacts" realism setting.
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