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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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The graphics in SH4 are in .dds format.
This format can be used to store textures, cube maps and mipmap levels, and allows for compression. Due to the fact that most video cards natively support DXTn texture compression, use of this format can save memory on the video card. These files can be compressed by upto 50% more than other formats, this explains the improvement in load times & performance. This is all good. ![]() However, has anyone taken a serious look at these files to see if they can be reworked and improved. I'm thinking specifically of improving the resolution & detailing of these files. So far from the screens that I have seen, some of the ships skins are poorly detailed and at a low resolution. There is a photoshop plugin available at - http://developer.nvidia.com/object/p...s_plugins.html but I have no files to play with. ![]() ![]() Tips, Tricks & messy fixes are welcome! Skins baby, yeah!
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Man!!!! you are a star...been tearing my hair out trying to open DAT files here. This just works man...CHEERS!
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Maybe you can explain me why we have these repeats, and what to do here ?. Never seen this in SH3
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#4 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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They are different resolutions for diferent lod (level of detail), the game chooses the high resolution one when the object is at close range and the lower ones when the object is distant and doesn't need to much detail.
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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So...If I would like to mod the skin I basically just copy it and resize it to fit that template?, with the repeats that is. Oh and there are 2 files with the same skins, you have "NSS_Gato_O01.dds" and "NSS_Gato_O01_lr.dds" for example. To me they look the same when i open them in PS CS2... what does "lr" stand for?
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Could it be low resolution :hmm:
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#8 | |
Pacific Aces Dev Team
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#9 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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DDS textures are easy to work with in Photoshop with the DDS plug-in. You can open them without the extra LOD's and work with them as any other file. After opening, I save mine to native PSD until done. Then collapse all the layers and convert back to DDS when ready to re-install in game.
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#10 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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God you guys are great, I sure hope you can achieve something with the graphics. They may have looked impressive on little movies while we were all waiting for the game, I have the game now and the graphics are really giving me the ****s !
I've tried every permutation with the options but cant get rid of the overall fuzzyness in SH4 I sure hope you can mod this or tell me how to improve the graphics. Quote:
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