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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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My fist impressions (8 hours)
First I need to go back to SH3, when I first got that I played it for awhile and put it down, but for the past several years I kept going back, new mods and the magic hit me. Like games from long ago, you really could use a lot of imagination with SH3, the atmosphere and the relationships you form with your crew… IT all just started to feel like a really deep experience. In fact I was playing SH3 when I met my wife, but that’s another story. Now I have SH4, initially I was pretty disappointed… The blurry look, no atmosphere compared to SH3, the home port office looked 1991, the clouds don’t even move and graphics are complete crap… but there is still magic this game because I want to play it now… But that’s start with the critical stuff. I’m afraid most of the people complaining who have it are being very fair. There are blurry, scaled up graphics, the sound it missing in a lot of places, ships ground themselves all the time and re-spawn and do it over and over again… The “office” is barely prototype quality. The lack of crew interaction really removes a lot of atmosphere, the repair screen and upgrades screens are missing a lot of content and descriptions are non existent. The crew on boats is neat if you’re up-close in the outside camera, but you never see them through the periscope because of the LOD. No AA… in fact you really don’t have any control over the graphics at all, just some filters. There are other nagging and glaring omissions but I want to move on. I really want the moders pay attention here… Surprisingly most of the issues above can be corrected but the shear lack of content won’t come from UBI, it will come from the modders. Unfortunately I don’t think moders can do much about the rendering but the rest of the game? It’s like open source, amazingly modable. The Devs did invest effort in making the whole world map… It’s also of interest that the dev would really like to release the source. If you hold SH4 to Grey wolves or GXW standards you will be really upset, but if you hold it next to vanilla SH3, and the time it took to get used to that, it will grow on you in the exact same way. Sorry I didn't get into many specifics but most posting here have nailed the details pretty well. And I do want to get back to playing... (no time to figure out how to post the 100 screenshots I took) So enjoy SH4 for what it is today, it has a bigger heart than SH3 so the potential is enormous. The box contents are pretty nice, it really is a 2lbs box… PS and a quastion I havent seen answered was where the life boats come from, they spawn behind the sinking ship so it's pretty convincing. Last edited by Gizzmoe; 03-20-07 at 01:03 PM. Reason: Changed text color |
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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black text on dark grey makes it almost impossible to read unless highlighted...
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#3 |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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Sorry, was a cut and paste from word...
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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Thanks Lawndart, and welcome. At least the lifeboat spawning is a positive.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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Can you shoot them with the AA gun and deckgun ? What happends ? (regarding lifeboats)
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#6 | |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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#7 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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God, I was hoping the Resolution thing was a lie. But alas it doesnt look that way.
![]() Have you guys tried to see if you can change it in the cfg file yet? Something has to be wrong because this can't be right. |
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#8 | ||
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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The fact that his body doesnt decintergrate kinda answers my question tho, it doesnt sound like people in liferafts are going to act like a mouse in a blender. I was hopeing they would fly off in all directions like the gunner crews in sh3 at least bummer |
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#9 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
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#10 | |||
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
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One thing about the graphics, if you get used to the post processing filter ( the grainy look) things really do look pretty cool... They did intend for us to play that way so sure. |
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#11 | ||
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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#12 | |
Ace of the Deep
![]() Join Date: Oct 2006
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#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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I don´t have the game yet, but I´m very worried about blurry graphics ...:hmm:
it requires a lot more of hardware but graphics are not very clear ¿¿ ![]() very confused
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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