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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2006
Location: Eastern Canada
Posts: 14
Downloads: 2
Uploads: 0
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Howdy,
I'm just wondering how difficult it would be to make a version of the LWAMI mod that has everything the same up until now , but with the MK48's range back to 27nmi-30nmi. Is this just a matter of changing a setting in some file? Or does a lot of work go into something like that? The reason I would like to see a mod for the MK48 range back to what it used to be is because it is too easy to evade them. Multiplayer matches (as I guessed would happen) would most likely always end up in a draw (unless the other sub was dumb enough to get within 7nmi or so). You see the AI may be dumb enough to get within 7nmi of a Seawolf SSN, but a human - most likely is not. I'm not re-opening any debate on anything here - just a request to the wonderful modders that continue to make this game great. Thanks LT Madman GNSF www.globalnavalstrikeforce.com |
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