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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
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I have been looking at the Mille-Sabords SH4 preview movie (check the SubSim frontpage) and the way the props turned seemed somewhat strange. Or is it just me and is there nothing wrong with them ?
I also noticed it almost seems the scope does not leave a wake, and that my diesel sounds like a Herman one :-) I DO love the way the flags "wave", very impressive, just like the rest of the movie. Dev-Team WELL DONE ! |
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#2 | |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
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Their in forward - backward land. ![]() |
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#3 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
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r. |
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#4 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
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#5 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
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I noticed the props too, but can't put afinger on what it is. The other thing was the ringing alarm just before the periscope shot. Thats not a diving alarm or battle station alarm that I've ever heard. The other was the lights on equipment in the control room blinking both red and green,not realistic, if theres a red light on when submerged it's a warning...........
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#6 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
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I thought the spray and wakes from the merchants was way too much for a ship doing not more than 8 knots. Also, on the Junk the flag was blowing astern whereas any sailboater knows, the flag would blow in the same direction as the wind and if its coming from directly ahead, you aint sailing anywhere....
I see we have the boxes bobbing to the surface like in SHIII. I wonder if they will have six sides to them this time rather than the three sides in SHIII |
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#7 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Ithought the smell of the sea air was fairly realistic.
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#8 |
Frogman
![]() Join Date: Apr 2005
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Is there high-res version available of this?
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#9 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
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well im only taking the video's at face value as you carnt tell if there the Beta one's but i like the fact that thay state the system that thay used for the film.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#10 | |
Grey Wolf
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Modern Naval Warfare Community Manager
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#11 | |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
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#12 | ||
Seaman
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#13 |
Watch Officer
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Location: OH
Posts: 332
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I know what you are refering to with the props. Having experience with video capture I would say the reason they look strange is likely due to the video conversion they did and the frames per second it is set at. Anything moving fast like that and spinning would look strange. Worry not my friend.
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#14 | |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
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Best part was watching the Torpedo beneath the waves as it struck (first ship.)
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#15 | |||
Grey Wolf
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