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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
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In the real war the Japanese Navy would use different colour dye in the shells for each gun for ranging. Anyone know if this will be in game?
I'm listening to books on tape ... Sea of Thunder, which goes in very serious detail about the battle of Leyte gulf. Also will we see American Jeep carriers? The taffys?
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Ken \"KC23\" Cook |
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#2 |
Captain
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Dont' know about shell colors - I doubt it tho'
The Casablanca class CVE is in - and half of all the screenshots and movies we have seen to date feature the battle off Samar in Oct. '44. Just not paying attention, huh? ![]() |
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#3 |
Ocean Warrior
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German AA guns did this, too. Each battery had its own colour, so that the officers could easily tell which batteries were hitting and which needed correcting. Allied pilots described heavy flak fire as "a fireworks of different colours".
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#4 | |
Ace of the Deep
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#5 | |
Commander
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They really did that? Wow, that's a way to keep motivational levels up eh?
@Hyperion: Jedesmal, dass ich deine Signatur lese, brülle ich vor Lachen. Klasse! ![]()
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#6 | |
Ace of the Deep
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#7 | ||
Swabbie
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Until I listen to that book I had no idea just how foolish Hawlsley had been in that battle. Despite the US victory it was clearly a cluster ****. And right I really haven't been paying close attention. That's why I asked. :/
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Ken \"KC23\" Cook |
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#8 |
Lieutenant
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I'm not sure We'd see that in SH4. That was mostly for the big guns, BB's and the like to aid spotting the fall of shot for corrections in long range shooting. Pretty in the day, not so much good at night. But when you don't have decent gunnery radar, you gotta do what you can do.
I kind of think if your close enough in a Fleet Submarine to observe the impact of Japanese heavy shells near something, you've got more problems to worry about than the color of the splash.
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#9 | ||
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when they fix it and make it playable, then ill play it again |
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#10 | ||
Swabbie
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Ken \"KC23\" Cook |
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#11 | |||
Ace of the Deep
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