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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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From the UBI main page interview with Christian Hrisc -excuse if you already knew this-: "you have a radius of visibility of 20 km "
Finally a realistic visibility radius, and not the original 8 km in SH3! ![]() ![]()
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One day I will return to sea ... |
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#2 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
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Thats good! The "mysterious blue fog that sort of looks like the sky but isn't" will be less obvious now.
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#3 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
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IOW, will the escorts pick up your sub at 20KM? Wasn't this kind of thing always a problem w/ SHIII - you see them and they see you - even though you are tiny (and low in the water) and they are huge (and high) by comparison? |
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#4 | ||
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
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This will make the game look even more stunning and add to attacks on the enemy. It will be breath taking seeing a convoy around 15km away with that distance blur effect on ![]()
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#5 |
Torpedoman
![]() Join Date: Feb 2004
Location: Here, sometimes there
Posts: 113
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That whimpering sound you now hear is the cries of fifty thousand PC's realising what a humbling experience its going to be for them...
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#6 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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#7 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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If the game is anywhere near reality, the sub should see smoke long
before it sees any ships..... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#8 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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Exactly, the SH3 engine didn't allow for AI spotting of smoke, only when the ship itself came into view. Would be nice to see that change.
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