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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jul 2002
Location: USA
Posts: 254
Downloads: 58
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In SHIV is there a radar and radio room like in SHIII
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#2 |
Navy Seal
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No radio room. There is radar in the conning tower however.
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#3 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
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There are no separate cabins or compartments. The sonar and radar units are in the control room and conning tower. We do not know if they are modeled stations, like the Navigator and Weapons Officer stations in SH3. From the screen shots, it may just be that you go to the instrument by using the free roam camera and click it to call up the instrument's screen. There are just the 2 compartments, conning tower and control room. Those 2 are much larger and modeled in more detail than the respective ones in SH3.
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2006
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Yeh, but it was still a pleasure to go and lie down on the Kaleuns bed and listen to the gramphone while the boat are dashing through the Channel. Even with more detaila dn bigger spaces, we'll feel some kind of emptyness.
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#5 | |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#6 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Can you go to the bridge though? Man AA or deck guns?
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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#8 |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
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No worrys mate, all will be good....(trust me!)...
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#9 |
Lieutenant
![]() Join Date: Jul 2002
Location: USA
Posts: 254
Downloads: 58
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Yes, I to will be playing SHIV but a Sub with out a radio room, I bet in six months SHIII still will be the game folks will be playing the most, U-Boats and German
Terpedoes are the Best!! ![]() ![]() as good as US or British ships. ![]() |
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#10 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Not having a radio room has nothing to do with how sucessful or not SHIV will be. Plus you contradict yourself saying German topredos are the best and Japn. ships were easier to sink. German torpedos had problems at the start of the war, plus I would not underestimate IJN escorts too much. They were much less prepared for anti-sub warfare than the USN or RN but they could be dangerous.
Look at these two threads from the UBI SHIII forum, very interesting. http://forums.ubi.com/eve/forums/a/t...3/m/6581072435 http://forums.ubi.com/eve/forums/a/t...3/m/1631005735 |
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#11 | |
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
Downloads: 8
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Though I agree that not having a radio room has little to do with the success of SHIV, it lends to the imersion of the game and the patrol in general. Ultra messages sent to our subs to extend the scope of their patrol or to add on a mission etc. were of course received in the radio room. I think those of us who wish to have seen a least a few more compartments other than the control room and conning tower - both an intergal part of the sub especially when at battle stations - had hoped to find a few more compartments that lent to the "feel" of being part of the crew and sub on patrol. I for one - as I have mentioned in other threads related to this issue - would have forgone the external camera views of seeing the holes in ships I have hit or seeing them sink below the surface or seeing what I call the "birds eye view" of the battle scene and opted for more interior interaction. Not to say that better graphics were needed as to the skurface ships and the "reaction" those ships and their crews had when torpedoed and sinking. However..... Recieving an Ultra message in the radio room and as Captain being called to get the message - which maybe my radio operator actually had to copy - then taking that message to my stateroom opening my safe and actually decodeing the message - then calling for my senior officers to meet me in the wardroom where we actually go over charts to determain the best course to follow and tactics to use to follow the Ultra message from COMSUBPAC. The game is going to be great. But I think there is a huge pro and con as to what the game will actually have and how successful it will make the game vs what it may not have and what success and functunality - as another member recently described it as - those "wishes" would make the game play vs the great "camera views" it will have. All in all can't wait for the game to "surface". Happy Hunting ![]() |
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#12 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
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What??, No modeled Wardroom?? Now that stinks :-(
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