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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2005
Location: Lancaster, Pa.
Posts: 10
Downloads: 7
Uploads: 0
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When I upgraded to GWX I lost the coloring / identify friend/neutral/foe of ships. They used to be blue / green / red.
Was this a bug, a feature, or did I do something wrong. All the ship icons are gray, even though I did not disable the Weapons Officer functions in the difficulty section.
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The ocean doesn\'t have a kiddie pool! |
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#3 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
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If you're willing to upgrade to GWX to increase realism, then go all the way and leave the contacts as-is...
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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From page 25 of the supplied GWX 1.0 Manual (page 28 in the current 1.02 manual):
Quote:
I STRONGLY recommend perusing through the supplied manual - it's there to help you.
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#5 |
Nub
![]() Join Date: Feb 2007
Posts: 3
Downloads: 0
Uploads: 0
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Hi,
(This is my first post here after lurking a few days. I just got SH3 in the bargain bin and have done 3 patrols with GWX and Commander mods. I bow three times towards the GWX crew for their absoultely amazing work). Regarding Grey ships, and the quote in the rule book further up: Except for the fact that the icons on the nav map are all grey, I do not see any difference with SH3 unmodded. I never have to use the ship recognition manual, as the identity of the ship is always known. While I don't feel up to manual targeting, I do love the idea of not knowing what type of ship is "up there" and once a visual is established I would like to have to try and do the work of identifying myself. Is there something I have not (de)activated in the configuration? |
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