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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
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This is Assisted Plotting mod for GWX v.1.02. This is a unofficial release and not yet supported by GWX team. I released that because I really love this mod in NYGM and now I have include this into GWX. I was not a original creator of this mod and credits go to RUB and NYGM teams or some author which I don't know who is. I only made to work in GWX. Here is a quote from original readme file:
"Designed for manual targeting but with assistance via no need to over do the contact drawings and have messy maps.This mod just reduces the time and the mess when marking a contact on the map. I have long had a feeling that when trying to draw lines and calculate everything myself I get too frustrated especially when I am supposed to have help doing this even at 100%. I hated using Weapons officer for solutions as he is too fast and it takes away the satisfaction of doing some thing myself. I hated the present map update as it gave too much info and was hard to be surprised. If any of the above relate to you then this mod will help with the work but still give you the hunter feel. What it does ************************************************** **************************** 1. Have coloured campaign radio contact icons so you can no longer see tails in the boxes. Have decided not to remove friendly and neutral colours, as this would have been reported via radio. I could do this if many request it. 2. Have removed the ships from appearing at higher zoom levels and icons representing the subs precise contact systems i.e. visual and radar. 3. Have made it so if you move hand to location of visual contact a small circle should appear, this represents you man on the periscope giving you info. It is best to get the bearing and run the ruler up that line till circle appears. 4. You just have to add your mark somewhere in the centre of the circle. I never put a crosshair, as I wanted some small error factor to be included. 5. When fully zoomed you will not get the circle and instead just get a text sentence. Again I imagine to myself that it is just me and periscope operator making longer and more precise calculations. 6. You can click on circle and watch one at a time, a bit like following a target to get a feel for its movements. 7. You will still get surprised and sneaked up on if you are not careful with viewing, love that I do. 8. Sonar lines have been reduced to dots on screen and it is not possible to get an accurate range from the dots as they fade over distance. This represents updates from sonar man but only a general idea as to contacts distance. 9. You will lose contact circle the second your scope disappears below water. 10. At longer ranges the circle will not appear (7000) so you may still do your long plotting to get info but anything within 5000 metres comes under the assistance rule. 11. This mod still makes it so that you can influence your shots by taking that last range and bearing through scope just before firing. 12. This mod makes it easier to calculate speeds with minimum scope above water and mathematics as long as you use a nonograph provided by Wazzoo." It's JSGME compatible and the option "No map update" in game must be unchecked. Hope You enjoy it! http://files.filefront.com/GWX_Assis.../fileinfo.html Last edited by poor sailor; 02-27-07 at 09:55 AM. |
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#2 |
Eternal Patrol
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Did you include everything? You should be able to lock onto the target, 'tag' it, and then it will show up on the attack map with information, and stay there for a minute or so after the scope comes down, allowing you to maintain the solution long enough to lower the scope and then fire the torpedoes. Also, if you click on the 'tagged' mark on the attack map it will then also show up on the navigation map.
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#3 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Yes, I've included everything needed. I've tested It and works like in NYGM or better said like it should to work.
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#4 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
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Thks, will give it a try when patrol is over and I can update GWX to 1.02...
I was until now using the 1.4b Assisted Plotting Mod from Gouldjg and it was working fine.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#5 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
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I would like to keep the contacts grey though.
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#6 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
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#7 | ||
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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Downloads: 51
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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I am very glad someone found the time to do this for us whom like the assisted plotting options.
Get a nomo built into the map and I am happy as larry. I have always have prefered the RUB set up when it had assisted plotting and nomograph. Kudos to new author |
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#9 | |
Eternal Patrol
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#10 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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I added a Wazoo draggable nomograph mod in this version. First version consist only assisted plotting mod. Link to second version http://files.filefront.com/GWX___Ass.../fileinfo.html
Last edited by poor sailor; 02-27-07 at 09:55 AM. |
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#11 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Just an update with this mod now that I started playing GWX. I tried to leave Keil but it is almost impossible to speed up time as the watch crew will constantly loose sight and reaquire ships and drop TC to 1X. Not to mension if I leave my WO on duty then I am bombarded with vocal ship callouts until I put a pistol to my head! For some reason using this mod with NYGM didnt give these results. The watch called out the ships once and not over and over. I dont think this assisted plotting mod works well in GWX.
Unless I am doing something wrong. |
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#12 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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To update my update...
I went into the data/menu/cfg/map (I think) and changed the update time from 0 to 300 seconds (5 minutes). This gets rid of the constant WO calling out the same contacts and droping TC to 1X. Look in the readme of the mod for more. ![]() |
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#13 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
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Hello could you tell me what do you change in menu_1024_768.ini. I change my menu_1024_768.ini beciuse i use a TDC i 6 dials mod with gwx 102.
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#14 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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[G31 I18] Name=Target Type=1031;Stat bmp array ItemID=0x31000006 ParentID=0x31000000 Pos=287,659,1403,252 Color=0xFFFFFF80 Materials=1 Display=2;Linear Mat 0=data/Menu/Gui/Layout/nomo.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF |
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#15 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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