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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2007
Location: Toronto
Posts: 65
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GWX
Is Renow earned form high values ships or the number and hardness of sinking conditions. I got 11 ships from a 8 ton sailing ship to some small cargo vessels. 11 ships in total. Total tonnage sunk was 18 000!
But this patrol brought me almost 400 hundred points. I really want my Type IX but it is along way off at 9000 Renown. One last question getting rid of crew member do you lose member and gain no points? If I could I would get another officer last patrol I had a promotion to hand out no one had the points to get it. ![]() Overall it is a blast the flak gun I haved used on ships to knock off search lights, the thing I dont like is I cannot get rid of the french titles of the ships I come across someone said disable this mod but all I have is GWX - 16km Atmosphere GWX - Dec 23rd Corrections GWX - English Nav Map and Grid Refs GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Lite Harbor Traffic GWX - No Medals on Crew Thanks all Grant |
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#2 |
Chief of the Boat
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You get renown based on both the type of ship you sink plus the realism level you play at
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#3 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
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Yes, and dont forget the renown for patrolling your grid for 24 hours, and actually sailing back. Dont use the teleport-thingy!
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#4 | |
Lucky Jack
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Scotty beam the U-Boat to Grid CA22 Can not do it Captain, someone has pinched the d.......... Captain breaks in, BERNARD YOUR A DEAD MAN.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#5 |
中国水兵
![]() Join Date: Jul 2005
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In GWX you get Renown for:
200 points for reaching your assigned grid 200 points for patrolling your assigned grid for 24 hours 100 points for docking at your home base (being within about 25km of port and selecting "Dock at" option, as opposed to using the "Return to base" option, which teleports you to base from anywhere). The following link has a chart listing the Renown you get for sinking different types of ships in GWX: http://files.filefront.com/GWX_renow.../fileinfo.html The Renown points you ACTUALLY get are modified by the Multiplier in this formula: Multiplier = 0.25 + 0.75 x [your percent of realism setting]
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#6 |
Bosun
![]() Join Date: Jan 2007
Location: Toronto
Posts: 65
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Ok I got it now.
The patrol off I just did resulted in experiance. I got two dd's and one transport. The renown makes sense. Is there a way to modify the renown? Grant |
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#7 |
中国水兵
![]() Join Date: Jul 2005
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Renown for your assigned grid and return to port can be modified in the:
\SilentHunterIII\data\Cfg\Basic.cfg file Modify the values in the following lines to your taste: [RENOWN] RenownReachGridObjCompleted=200 RenownPatrolGridObjCompleted=200 CompletedPatrol=100 Renown for ships must be modified seperately for each ship in the: \SilentHunterIII\data\Sea\shipname\shipname.cfg file for that particular shipname Modify the line: RenownAwarded= If you want to cheat shamelessly, you can give yourself as much renown as you want by changing the file on your C: drive for a particular career(skipper): C:\SH3\data\cfg\Careers\careername\Patrols_0.cfg Modify the line near the bottom of the file that says: DeltaRenown= Alternatively, you can modify your Realism percentages in the file: \SilentHunterIII\data\Cfg\GameplaySettings.cfg Change the entries in the [RealismPercentage] section to what you like. BUT make sure that they all add up to 100. As usual, only make these changes if you are in port. Last edited by Steppenwolf; 02-17-07 at 04:11 PM. |
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#8 |
Bosun
![]() Join Date: Jan 2007
Location: Toronto
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Thanks for the tip.
Grant |
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#9 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 494
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I've found this exchange fascinating and helpful. Routinely in GWX I received only (perhaps) 50 to 100 Renown units after completing a successful patrol (reached grid, stayed 24 hrs, conned boat to Kiel) and sinking a/some merchant/merchants - could not understand why. Well, looked at the code in:
1. SilentHunterIII/data/Cfg/Basic.cfg Title was " ;tonnage war mod "...tonnage war (NYGM) ??????? [RENOWN] RenownReachedGridObjComp=0 ;200 ie, no credit RenownPatrolGridObjCompleted=0 ;200 ditto CompletedPatrol=0 ;100 ditto ...above now changed to reflect proper amounts 2. Below Captain's name in: C:\SH3\data\cfg\Careers\careername\Patrols_0.cfg DeltaRenown=0 ...and no ship sinkings were recorded, with ReachedGrid=N0 (ditto for Objcompleted and CompletedPatrol) - that is, no credit for reaching assigned grid and staying there, etc. ...but in C:\SH3\data\cfg\Careers\careername\Patrols.cfg there were recorded proper tonnage of ships sunk and ReachedGrid=YES, patrolled 24, ship conned to Kiel - that is, it correctly recorded what happened The point of all this is: Why "tonnage war" code regarding Renown in GWX? (There is no Renown in NYGM for those who don't know) Why are Patrols_0 and Patrols .cfgs different and what do they each do differently? I have corrected the above entries to reflect the proper amounts for the ships sunk and the 500 units awarded for grid arrival and sub con. I hope this corrects the problem...hate to be stuck in a Type IIA for the duration. Anybody understand this? I've had no problem with GWX installation and playing. Using SH3 Cdr version for GWX, seems to work fine. |
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#10 |
Navy Seal
![]() Join Date: Apr 2005
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Dunno what version of GWX you are running, but none include ANY NYGM reference.
The Basic.cfg you have quoted is NOT from GWX. It IS from NYGM however. So it looks like you have somehow either cross-pollenated your GWX installation (if you run multiple installs), or you have at some stage installed a mod which included the NYGM settings. BTW, Patrols_0 and Patrols differ because the first reflects *prior* to the patrol and the latter reflects *after* the patrol. |
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#11 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
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Interesting.
Using latest stock GWX (not the latest update). And, yes, I do have NYGM on the hard drive but I thought it is clearly defined and isolated - apparently not. However, I thought that GWX tested for this and would not install if/when it found something other than a clean SH3. In any case, my editing seemed to work. Have been honest and only changed to reflect the 500 for the grid and homeport events. So, into a Type VIIB sooner than before. But am now curious about what other things are in the GWX cfg that are not in mine. Don't want to mess with success for now tho'. Thanks for the assist. |
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#12 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
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It's really amazing how much SHIII leaves behind when you un-install it. |
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#13 | ||
Eternal Patrol
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Kirk: Scotty, beam us home! Scotty: We canna do that, Captain! Kirk: Why the devil not? Scotty: Because it will cost you some of your fame! Kirk: What?! We can't have that! Everyone has to know how wonderful I am! Will impulse speed give me even more?
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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My advice to every GWX player that mods their game is: 1. install SH3 to a NEW folder, called something like "SilentHunterIII-GWX". 2. patch this new installation to 1.4b 3. install GWX to this new installation 4. install GWX Patch 1.02 to this new installation 5. MAKE A COPY OF THIS NEW INSTALLATION and keep it on your hard drive, rename it to something like "SilentHunterIII-GWX_Clean". You now have a pristine copy of the latest GWX. 6. use "SilentHunterIII-GWX" as your playing copy and LEAVE "SilentHunterIII-GWX_Clean" ALONE! Then, when the next GWX patch comes out, all you need do is: 1. rollback SH3Cmdr 2. install the new patch into "SilentHunterIII-GWX_Clean". As this installation has been untouched by you, the installer or updater will install effortlessly 3. delete your playing copy, that is "SilentHunterIII-GWX". No need to disable mods or anything, simply delete the WHOLE folder and all its contents 4. Copy and paste the now updated "SilentHunterIII-GWX_Clean" installation, renaming the new "Copy of SilentHunterIII-GWX_Clean" to "SilentHunterIII-GWX". Voila, clean playing copy of GWX with the latest patch, ready to be corrupted by the player again. ![]() How easy is that? During GWX Patch 1.02 testing I deliberately trashed my install countless times. Even though I could have easily unpicked my changes and continued, I simply deleted my 1.02 install, recopied my "clean" GWX install and continued. No stress, no dramas, no angst. Remember everyone, there WILL be more GWX patches, so an ounce of prevention is worth a pound of cure... |
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#15 |
Swabbie
![]() Join Date: Feb 2007
Posts: 14
Downloads: 8
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Hi All!
I would like to replace all smoke files in the simple SH3 game with cool black GWX smokes. Where located the smoke files in GWX? I can"t found it... THX |
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