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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2005
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Hi,
I hadnt come across too much info re the above mode in SH4 - can anyone shed more light on the subject? number of players? campaign missions playable? Voice comms? one other question, please dont get offended ')............... possible xbox360 version? I read somewhere it was being considered. any info?
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Cant sink, wont sink........................ |
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#3 | |
Ace of the Deep
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#4 |
Sea Lord
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I joked about an Xbox version at one point... but I highly doubt it. Xbox isn't considered part of the simulation market.
Also, the devs have said they won't we implementing native voice comms because there was no such communication between attacking subs. |
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#5 |
Loader
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I certainly read somewhere, not on this forum about the console consideration.
Also if you note how they designed the movement around the submarine in SH3, it smacks of console consideration to me, why else do we have to jump to stations around the sub? I think it would be fairly easy to port to 360, and oh the comfort of kicking back on the leather couch with a wireless controller - really dudes its the future for sure, I am another one of those ex pc gamers loving the ease of console after years of pc heartache (and some fun i might add) Silent hunter is the only game I really play on pc. It wouldnt suprise me if MS arent planning a secret purchase of the dev team! in there search to make the 360 reach as broad as possible, id certainly want this game on my money making creation.............. so the adversarial mode is defo 2 players?
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#6 |
Sea Lord
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If the Micrsoft purchases the dev team there will be a riot! No bloody way will I accept SH5 being noob-box exclusive!
I think adversarial mode is up to 4 players |
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#7 |
Loader
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These comments make me think about the games broader apeal also, and the route that ubi want to take SH in the future.
"Ubisoft says they want SH4 to appeal to the serious subsim skipper and casual gamer and with "Hollywood Blockbuster" graphics, SH4 should get the attention of the guy strolling through a Wal-Mart with some fishing lures and a sixpack. "One of the aims of the game is to present it like a movie," said Dan. "A historical movie where even the menus are inspired by films such as "Saving Private Ryan" and "Band of Brothers" I can see console giving ubi a hood wink here ![]() To best the experience of my 360 currently, I would need a 40" monitor running a high end expensive pc at a stupidly high resolution........my pockets would be empty and I wouldnt be any more immersed gaming wise than I am already. I would go and get SH4 on 360 like a shot £40, no ****ty starforce, and I can play wireless talk to my buddies and drink some red wine at the same time ![]() gosh i have ranted on a bit havent i.......... ![]()
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Cant sink, wont sink........................ |
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#8 |
Silent Hunter
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I dont think the SH series will ever go to consoles. As it was said, consoles have never really been simulation minded, and unless (god forbid) it takes an arcadish turn, there will probably be next to no market for a game where you take a good two hours per patrol.
Consoles are more 'pick up and put down' in terms of their games, for example, you can play a few levels on a shooter and not be *too* immersed in the gameplay, unlike Silent Hunter which requires patience and methodical thinking. And I am NOT going to play multiplayer in a Balao class sub versus anyone by the name of "ur_mum" or something like that. Leave that for shooting games.
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Well, here's another nice mess you've gotten me into. |
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#9 | ||
Engineer
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The #1 thing PC has over consoles is the upgradeability. I can always buy a faster CPU to throw in my machine if I need. I can always upgrade the video card or go SLI if I want to at a later date. My PS2, Xbox, and GameCube run and look the same as the day I brought them home many years ago. |
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#10 |
Ocean Warrior
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Games have a tendency to grow far more simplistic when ported to consoles, so no.
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#11 | ||
Cold War Boomer
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Hey! Watch it with the reference to walking through Wal-mart with a six-pack and fishing lures in your basket ... You must work for security and spotted me ... ![]() and as for you Nightmare: Quote:
In fact I've paid over $250 for a 4gb hdd in 98 and today that would purchase a 500gb hdd and that's just a small example. As far as consoles go ... a game as good as SH4 would be the only game to get me into a $500 box (tax, extra controller, etc) and then my small 27" flat screen Samsung would have to be upgraded too ... for another $600 to $700 dollars. Plus SH4 would have to have the entire Imperial Japanese Navy after me to make that kind of investment.
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#12 |
Ace of the Deep
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I hope we never see this wonderful franchise move to the console.
Some genres lend themselves well to the console (racing, sports games etc), and others do not. My experience has been that once a title previously available on a PC is designed with the console in mind, that platform becomes the focus behind the design and it invariable gets dumbed down. The PC usually ends up with a less than ideal console port and it's never the same game again. I'd love nothing more than to see the Silent Hunter franchise stay on the PC platform, but make no mistake, Ubi doesn't keep it there out of the love for the genre or franchise -- it's simple economics at this stage. Once Ubi decide there's more money to be made by taking the series cross-platform, they'll do it in a heartbeat. Even if it means the realism and authenticity will be sacrificed to bring the title to the broader couch playing masses. There's no romantic love for the genre behind its existence (as some would like to believe). At the end of the day, it's about the economics and ultimately, the bottom line. The franchise exists to make the publisher money, period. If consoles are deemed to increase the profits, that's where the franchise will go, tout de suite. |
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