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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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JSGME 1st use problem / ?
I wanted to check out th Harbour_Traffic_147_standalone.7z mod so d/l'ed it and checked the readme.
Per instructions I installed JSGME to the default SHIII folder. Then copied the mod folder into the MODS folder. Ran JSGME and installed the Mod. Started the game via SH3Commander and loaded the carrer (in port before next patrol) - and nothing, no map changes, no extra harbors, no extra traffic, like the mod wasn't installed at all. What I did get was an extra folder right in the SHIII directory of the Mod files. So, I uninstalled the mod and deleted the mod folder/files, but left JSGME in case I find out what went wrong. Btw; What went wrong? Or am I to understand the mod won't work on an existing carrer?
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Firstly, check the file structure that you placed in JSGME's Mods folder.
Should be HT1.47 > data > etc........ All too often it's HT1.47 > HT1.47 > data > etc.... Due to the extraction process. EDIT - MAKE SURE SH3CMDR IS ROLLED BACK BEFORE ADDING/ENABLING MODS
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![]() Last edited by danlisa; 02-12-07 at 11:32 AM. |
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#3 | |
Lucky Jack
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![]() Quote:
![]() Why would you need a mod folder inside a MOD Folder. ![]()
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#4 |
Chief of the Boat
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Agree with Dan and Steed
![]() Unpack the file direct into the MODS folder, path should look something like: C:\Program Files\Ubisoft\SilentHunterIIIGWX2\MODS ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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If you want to see how to use JSGME check out this tutorial http://forums.totalwar.org/vb/showthread.php?p=1009484 and this http://forums.ubi.com/groupee/forums...3/m/3031058373
Also as Danlisa said make sure that: 1. You have the correct folder structure (see the links I gave you) 2. You're in Port and NOT at sea. 3. You rollback SH3Cmd BEFORE enabling/disabling the mods
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#6 | |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Quote:
I ment the mod I downloaded into the jsgme mods folder. Ok guys when I get home i'll check out the other jazz that was posted and double check the file/folder structure. Was hoping not having to do a roll-back but on the bright side that would in fact, give me a chance to make some crew adjustments.
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#7 | ||
Chief of the Boat
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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If you d/l straight to the mods folder, did you extract the file?
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#9 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Mod installed but no sounds!
Hrmmm
Well after a roll-back the mod installed, and we got harbors, we got traffic. But, no sound effects, (no guns, no torp noise, no crew voices, no officer order vocals, no engine sounds etc). Just the harbor music. ![]() I tried a new carrer same problem. Uninstalled the mod, rolled-back, reinstalled the mod, new carrer, old carrer, same problem with the sounds. And yes I tried the sound effect dials. This is a bit disapointing. Any ideas or things to try to fix sounds would be appriciated. Another thing that was weird when I first tried the mod under the existing carrer it kept saying it was changed to Keil. Well, ok but I started the game (no sounds) and it starts me in the middle of FG (s/w of freetown!) Yeah, then I exit and restart and Im in the pens at Trondhein.
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