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Old 02-10-07, 09:36 PM   #1
Loaf
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I don't want to pour cold water on the forum since we don't have an actual game to discuss yet... But I am still seeing a lot of people proposing (or demanding) all sorts of features that SHIV is clearly not going to have. Meanwhile, we are apparently a few weeks from the release date, so the odds of significant alterations being made based on our feedback must be approximately 0% and falling...

Just a reality check.

I am worrying about just one thing - will the game have time compression that actually works properly? I want the game to kick me out of maximum compression as soon as a contact is received, with no time lag, and I want an AUDIBLE report (unlike SHIII) so that I don't keep leafing through a magazine as a destroyer charges towards me! SHI had both of these things. I find the lack of this in SHIII really limits how much I play the game. I hate staring at the screen for ages with my finger hovering over the "-" button... I have no interest in simulating naval boredom!

Of course, if the game does not have these things, they ain't going to chuck 'em in now because of this post! See, I'm doing it too...
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Old 02-10-07, 10:29 PM   #2
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Did sh2 have the same problem? Pretty awful in a game with such length between action that TC wouldn't work properly...
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Old 02-11-07, 04:35 AM   #3
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Good suggestion!
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Old 02-11-07, 10:40 AM   #4
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Don't worry. Jscones will come to the rescue.
The developers have to leave something for the modelers to do.
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Old 02-11-07, 12:32 PM   #5
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Quote:
Originally Posted by immortal44
Did sh2 have the same problem? Pretty awful in a game with such length between action that TC wouldn't work properly...
Yes, SHII had the same problem.

And modders have not been able to fix it in either game... It's hard-coded apparently.
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Old 02-11-07, 05:33 PM   #6
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To be honest im pritty much happy with all thats going into SH4 and dont really have a problem with some of the things being left out.
I recon people shouldnt be looking at the game half empty but more half full.... wait that doesnt sound positive.. well you get what i mean

The game has the dynamic campaign, Lifeboats, Transparent water, S-class sub... all things people were hoping/demanding for. There are so many positives to SH4 that instead of finding more negatives to throw into the frey we should all be looking forward to what is going to be a great game

I look forward to SH4s release with great anticipation
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Old 02-11-07, 09:52 PM   #7
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Me too AJ
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Old 02-12-07, 02:02 AM   #8
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If something is too badly done, hopefully we could talk them into a patch.
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Old 02-12-07, 05:51 PM   #9
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Quote:
Originally Posted by Loaf
Quote:
Originally Posted by immortal44
Did sh2 have the same problem? Pretty awful in a game with such length between action that TC wouldn't work properly...
Yes, SHII had the same problem.

And modders have not been able to fix it in either game... It's hard-coded apparently.
SHII had a worse problem: in high TC the messages would "backlog"; you would have "Rig For Red" and "Secure From Red" and all radio messages piling up and taking real time to play, so you would be hearing things from two days earlier by the time you went back to normal time. The you would wait while all those messages played out, and there was nothing you could do to stop them.
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