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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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Question to the DEVS:
"Are the developers of SH4 going to incorporate any new interiors(both engine rooms, sleeping quarters, Torpedo room, Ect...) If so how many?" A: The release version of SH4 won't feature any of those rooms, as they would require too much development time. We feel the job of the captain would rarely take him to those spaces and that time is better spent improving other features. |
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#2 | |
Ace of the Deep
![]() Join Date: Oct 2006
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#3 |
Canadian Wolf
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To bad they wouldn't have taken the time to do this. Can't have everything right.
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#4 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
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Just wondering, if the Developers took a break after the release, then got together to release a "compartment and feature upgrade" CD along with any needed patches, how many here would buy the CD?
I would but only if the initial Sim was as good as it seems to be so far. Of course, the patches alone should be free for download.
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#5 | |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
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That would be a great addition, and if done well, I would spring for it.
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#6 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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Would depend on the price. I wouldn't spend more than 15 bucks just to get eye-candy. ![]() |
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#7 | |
Ace of the Deep
![]() Join Date: Oct 2006
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Some of these dev questions are pissing me off. alot of stuff is things we already knew... questions wasted!
![]() What should have been asked is...: I know the compartments wont be included , but can't you make it really easy to mod them in? And before you say "ask them yourself"... i already have. The forum is cluttered with noob questions though. |
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#9 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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Does this include the Captains bunk? Or is that considered one of the existing stations that he would visit? Kinda foggy.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#10 | |
Chief
![]() Join Date: Jul 2006
Location: Utah
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#11 |
Loader
![]() Join Date: Mar 2006
Location: Houston, TX
Posts: 89
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Lets see if Ive got this right. Gone: Radio both engine rooms, sleeping quarters, Torpedo room.
What about sonar room, or captains bed? |
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#12 | ||
Ace of the Deep
![]() Join Date: Oct 2006
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#13 | |
The Old Man
Join Date: Feb 2005
Location: Connecticut
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#14 |
Swabbie
![]() Join Date: Jul 2004
Location: Chicago
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![]() ![]() I really wanted more interior compartments...not less. I don't blame the Devs. I blame UBISOFT for rushing the schedule. I would be MORE THAN WILLING to pay monies $$$ for an expansion that INCLUDED interiors!!! ![]() I'll have to wait and see if I will buy the game now. The lack of interiors, especially less than SH3 had, has turned me off a bit. Well, disappointed me at least. If I knew they, UBI, were going to allow an expansion with interiors and more ships, such as the Japanese sub to happen then I'd be more trigger happy to buy SH4. I guess I'll wait and see. :hmm:
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#15 | |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
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Look, I've love to have a virtual sub interior in this game, just like you (I'm printing out almost 2000 pages of WWII submarine manuals to read, for God's sake), but let's think about this:
So all in all, while some small features could be added if these rooms were included, we're not really missing much, and as far as I can tell, we're not missing anything when it comes to the ultimate gameplay of unrestricted warfare against the Japanese - unless you want to role-play a game of acey-deucy in the middle of a depth charge attack. It's clear that the developers are choosing to place resources in other places - such as making multiple control rooms for each class of boat, as seen here: ![]() I guess we could have the alterative: all sub rooms modeled, but only a single set of generic models that is used for all sub classes. I don't think that would be as good. The current approach by Ubi, while not perfect, is probably the best they can do within a limited budget and schedule, and we should try to give them the benefit of the doubt. |
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