SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-06-07, 10:13 PM   #1
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default GWX and No Fatigue

Does GWX work with SH3 Commander's no fatigue? Thanks, guys!
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote
Old 02-06-07, 11:03 PM   #2
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Yes.
JScones is offline   Reply With Quote
Old 02-06-07, 11:15 PM   #3
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default yes

Quote:
Originally Posted by Iron Budokan
Does GWX work with SH3 Commander's no fatigue? Thanks, guys!
It should assuming your commander is up to date.
MM
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 02-07-07, 02:37 AM   #4
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Sure does! I'm a big fan of letting my NCO's look after the sleeping arrangements. I drafted the watch bill and let them run it. I don't go running around shaking bunks to get people working with the exception of that lazy good for nothing Watch Officer who dives into his rack as soon as we submerge and won't come out unless I go get him.
TarJak is offline   Reply With Quote
Old 02-07-07, 02:38 AM   #5
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by TarJak
Sure does! I'm a big fan of letting my NCO's look after the sleeping arrangements. I drafted the watch bill and let them run it. I don't go running around shaking bunks to get people working with the exception of that lazy good for nothing Watch Officer who dives into his rack as soon as we submerge and won't come out unless I go get him.
Couldnt have said it better myself. Delegation is a wonderful thing.
Ducimus is offline   Reply With Quote
Old 02-07-07, 04:10 AM   #6
jasonsagert
Torpedoman
 
Join Date: Mar 2006
Posts: 113
Downloads: 2
Uploads: 0
Default

I know this is going beyond answering Iron Budokans' question, but I have to give my opinion.

I agree that the whole fatigue model in SH3 is messed up, but I also feel that it's strange to play without it. And I actually enjoy the added issue when things get crazy. But I hate dealing with it when I'm cruising around. My solution; drop the 3D model down to 16x with SH3 commander and play with the stock GWX fatigue.

This solution, I feel, allows fatigue to become an issue (which it should be), but not the overwhelming issue that it was. Plus, you no longer have to manage your crew unless you're at less than 32X in attack or getting attacked.--which makes the experience more fun for me.

Whatever--enjoy the game however you want

J
jasonsagert is offline   Reply With Quote
Old 02-07-07, 04:47 AM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

If you could set up acutal crew watchs that auto rotate based on a schedule you set, i'd use fatigue anytime. I don't like not having crew management an issue, but i hate micromanaging them even more. "Lemmings in das boot" is not the game i like to play.
Ducimus is offline   Reply With Quote
Old 02-07-07, 05:01 AM   #8
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Quote:
Originally Posted by jasonsagert
I know this is going beyond answering Iron Budokans' question, but I have to give my opinion.

I agree that the whole fatigue model in SH3 is messed up, but I also feel that it's strange to play without it. And I actually enjoy the added issue when things get crazy. But I hate dealing with it when I'm cruising around. My solution; drop the 3D model down to 16x with SH3 commander and play with the stock GWX fatigue.

This solution, I feel, allows fatigue to become an issue (which it should be), but not the overwhelming issue that it was. Plus, you no longer have to manage your crew unless you're at less than 32X in attack or getting attacked.--which makes the experience more fun for me.
That's exactly what I feel about crew fatigue. However it's temptating to switch it off, as it's boring to manage them when just sailing and nothing happens, it would be even more boring to have them all rested and full of energy after a long battle, surface night attack or several ours of heavy depth charging and making tons of repairs. Though my crew performs very well when starting to reload torpedoes, after reloading a few of them they don't perform so well any more - the efficiency bar starts getting lower and lower and nothing could stop it. So before I reload my last external torpedo while at lower than 32xTC, my torpedo men are almost dead. And I must always take it to consideration... especially when close to the enemy. It gives me much joy, as I feel like I coped with that problem in real.

Quote:
Originally Posted by Ducimus
If you could set up acutal crew watchs that auto rotate based on a schedule you set, i'd use fatigue anytime. I don't like not having crew management an issue, but i hate micromanaging them even more. "Lemmings in das boot" is not the game i like to play.
And that's probably how it is to be in SH4. From the short Neal Steven's review of the game I found that it's the crew management that is going to be reworked totally. You've got shift there, men that can take care of themselves, work/sleep/rest when it's time for it and fight when you call them to. Too bad it cannot be modded like that in SH3.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.