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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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will sh4 support track ir?, if not hope they implement this in a patch to pan around
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#2 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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very much dout it unless thay patch it in after a large number of recests but could be good for the bridge and command room but could be bad for Uzo/scope and gun views.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I don't see the point in it. TrackIR in SH4 would be neat, but it would only be a gimmick. The games view controls are coupled to the gameplay, making TrackIR completely unnecessary.
In flight sims on the other hand, TrackIR is essential IMO, as both hands are on the controls and it provides a true feeling of immersion. |
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#4 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I don't think it's necessary, either for a sub sim....
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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