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View Poll Results: Which labels on the map should change colours as the war progresses (read post first)
Apply colour change to industrial ports and military harbours only. 6 30.00%
Apply colour change to all labels. 14 70.00%
Voters: 20. You may not vote on this poll

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Old 01-30-07, 01:11 PM   #1
Safe-Keeper
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NorOps map survey

I'm sitting here working on NorOps, and have found myself giving the land layer with all its labels denoting towns, districts, villages etc. another go. The question I've started asking myself, though, is that since 90+% of the labels are eye-candy only and do not really show you the location of anything worthwhile (if anything at all),

So without further ado, the choices are:
  1. Apply colour change to industrial ports and military harbours only. This'll mean that only the ports containing significant numbers of ships, as opposed to only scattered fishing boats or nothing at all, change colour from green to red/blue as the conquest of Norway progresses. In-land towns, villages, districts et al remain neutral green throughout the entire conflict.
  2. Apply colour change to all labels, which means every single label, regardless of whether or not it denotes the location of in-game content, will be coloured by IFF: Red for Allied and Green for neutral or German.
I'm leaning towards #1 myself, mostly because it'll make it easier to find the important ports amidst all the irrelevant eye-candy only labels. [Lazy and busy]It also means less work for me[/lazy and busy].

#2 will be nice in a way as it'll allow you to follow the progress of on-land fighting in addition to merely the going of the naval war and the taking of the naval bases and major cities. [Lazy and busy]It'll also mean a bucket-load of more work for me[/Lazy and busy]. I will not colour anything you can't dock at blue as it'll allow you to to dock almost literally anywhere in the country, even in-land (leading to a swift death upon the start of your next patrol).

Voting for leaving the map as is, without a ton of unnecessary labels denoting things that aren't really there... is not an option. There will be a "lite version".
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Old 01-30-07, 01:16 PM   #2
bigboywooly
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I voted for 2

First off so you have more work to do
:rotfl:
Nah J\K
Will be a good way to follow the war if the colours change with occupation plus IMHO it would look odd having a green city next to a blue port

The cities are un dockable all over the world and very few ppl have ever done so
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Old 01-30-07, 01:25 PM   #3
Mush Martin
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Default Im a bit torn

as a minimalist I understand the need to reduce labour
on the other hand comprehensive mod has merit
Hmmmmmmm will go with majority of this moment
(currently a tie) ok then I will think for myself
hmmm more work means less competition
ok I vote # 2

MM
[edit] you guys would never know it but I actually can spell just a poor typist at the moment.
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Old 01-30-07, 02:06 PM   #4
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Quote:
The cities are un dockable all over the world and very few ppl have ever done so
If you mean what I think you mean, then yes, but it's still annoying to less than 25k away from Kiel and want to dock there, but not be able to because there's some other city closer to you that you can't dock at.
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Old 01-30-07, 02:18 PM   #5
bigboywooly
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Yeah its unfortunate the naval base is the only way to show a city in colour and on the map
The only solution there is to sail closer
:rotfl:

Now if we could have an icon to depict cities that was coloured that wasnt a naval base even better
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Old 01-30-07, 06:45 PM   #6
JU_88
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Will norops be gwx compatible??
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Old 01-31-07, 03:26 AM   #7
DivingDuck
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Moin,

sorry SK, my vote goes to #2. You should have known that giving the choice to the "customer" results in increased amount of work. :p

Regards,
DD
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Old 01-31-07, 11:01 AM   #8
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Quote:
Will norops be gwx compatible??
Seeing it's an unofficial expansion to GWX, I sincerely hope so.
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Old 01-31-07, 11:44 AM   #9
waste gate
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I'd just be happy if someone could correct the spelling of Galveston, TX. Currently and since day one there has been an 'R' in the spelling.
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Old 01-31-07, 11:49 AM   #10
bigboywooly
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Quote:
Originally Posted by waste gate
I'd just be happy if someone could correct the spelling of Galveston, TX. Currently and since day one there has been an 'R' in the spelling.
Depends on the mod you are using - GWX Lnd and Locations,cfg

[Unit 295]
Name=Galveston
Class=NavalBase
Type=407
Origin=American

[Location 63] ; Galveston Harbor 01
Long=-94.824677
Lat=29.326496
Heading=288
OnLand=false
ShowOnMap=true
FileName=Large_harbor_type_III

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Old 01-31-07, 12:08 PM   #11
waste gate
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by waste gate
I'd just be happy if someone could correct the spelling of Galveston, TX. Currently and since day one there has been an 'R' in the spelling.
Depends on the mod you are using - GWX Lnd and Locations,cfg

[Unit 295]
Name=Galveston
Class=NavalBase
Type=407
Origin=American

[Location 63] ; Galveston Harbor 01
Long=-94.824677
Lat=29.326496
Heading=288
OnLand=false
ShowOnMap=true
FileName=Large_harbor_type_III

Thanks bigboywooly!!
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Old 01-31-07, 12:17 PM   #12
bigboywooly
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Well I remembered you mentioning it ages ago so it was altered in GWX
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