![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
|
![]()
recently i fired a fish at a medium merchant. her engines stopped and she was dead in the water. i waited like 5 hours for her to down but she just sat low in the water not moving in the slightest i might add.
i decided to finish her with another fish (weather bad for deck gun) however for some reason my fish kept missing (auto targeting on) it looks as though auto targeting fires as if the ship was still moving even though she was dead in the water. all the fish seemed to be leading the target and passing a good way accross her bow. btw i was a perfect 90 degrees on her starboard side. in frustration i quit it was after all my first patrol so no biggy. so is this a bug or what?
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]()
No, no bug...just bad weather!
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
I don't think it's a bug. Steamers and pther ships do sink after having been hit once, especially in bad weather. It can take a long time for them to sink though. I did wait for two days once for a Tramp Steamer to go down
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
|
![]()
its not the fact it didnt sink. i wanna know why my fish failed to hit a stationary target from 600m away and the weather wasnt that bad just not good enough for deck gun
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
I don't really know why your torpedo failed to hit a stationary target. You said you're using auto-targeting. I am asking the computer to do the solution calculations and the identification of the target as well so I haven't seen that before. I guess there must be a confusion and the AI thought the ship was still moving :hmm:
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
![]() |
![]() |
![]() |
#6 |
Chief of the Boat
|
![]()
What settings did you use :hmm:
In bad weather and from 600 metres out I would have manually tergetted an impact setting at 2 metres depth ![]() |
![]() |
![]() |
![]() |
#7 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
|
|