SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-27-07, 09:43 PM   #1
catalan
Seaman
 
Join Date: Jan 2007
Posts: 37
Downloads: 0
Uploads: 0
Default SH3Gen - Main Warships

Hello there,

I have been chasing my head after an Auxiliary Cruiser with SH3Generator and I am in October of 1944; one minute the cruiser is here, and after 10 minutes, it's another place.

Instead of wandering around and just following the SH3 reports, is that a better way to find the Auxiliary Cruiser with SH3?

My SH3 intelligence and accuracy settings are at max.

Thanks!

James
catalan is offline   Reply With Quote
Old 01-27-07, 10:32 PM   #2
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,884
Downloads: 946
Uploads: 5


Default

Have you ever used Spysat, shows all single ship movements and convoys, takes realism out, but if you want to cut to the chase.....

Have not used it with SHGen so I not sure that it is compatible, somebody will answer that I am sure. Anyway the Spysat Mod can be d\l off danlisa's site, check out the thread I have pasted here.

RDP

http://www.subsim.com/radioroom/show...ghlight=Spysat
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-28-07, 05:48 AM   #3
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

At sea you will find warships in task forces or convoys. If you're looking for ships in harbours check this out
Moored capital ships (spoiler)

Below are the dates and locations of moored capital ships, extracted from the game data files and listed in chronological order. Note that the dates only seem approximate.

  • 1939/09/15 - 1939/10/10, Auxiliary Cruiser, Scapa Flow
  • 1939/10/04 - 1939/10/14, Battleship Revenge, Scapa Flow
  • 1939/11/01 - 1940/01/05, Battleship Nelson, Loch Ewe
  • 1940/03/01 - 1940/05/01, Auxiliary Cruiser, Scapa Flow
  • 1940/03/07 - 1940/04/25, Aircraft Carrier Illustrious, Scapa Flow
  • 1940/04/01 - 1940/06/01, Auxiliary Cruiser, Scapa Flow
  • 1940/05/17 - End of war, Fiji Light Cruiser, Loch Ewe
  • 1940/05/24 - 1940/06/30, Dido Light Cruiser, Scapa Flow
  • 1940/12/11 - 1940/12/31, Battleship King George V, Scapa Flow
  • 1941/02/01 - 1941/02/17, Auxiliary Cruiser, Scapa Flow
  • 1941/02/10 - 1941/03/20, Auxiliary Cruiser, Scapa Flow
  • 1942/02/03 - 1942/02/28, Battleship King George V, Scapa Flow
Overlapping dates mean there are 2 ships in the same harbor, ex. Oct. 9 1939 both Revenge and Aux. Cruiser are in Scapa Flow
melnibonian is offline   Reply With Quote
Old 01-28-07, 10:31 AM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by reallydedpoet
Have you ever used Spysat, shows all single ship movements and convoys, takes realism out, but if you want to cut to the chase.....

Have not used it with SHGen so I not sure that it is compatible, somebody will answer that I am sure. Anyway the Spysat Mod can be d\l off danlisa's site, check out the thread I have pasted here.

RDP

http://www.subsim.com/radioroom/show...ghlight=Spysat
Don't use it personally but the spysat IS compatable with SHGen
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-28-07, 12:40 PM   #5
catalan
Seaman
 
Join Date: Jan 2007
Posts: 37
Downloads: 0
Uploads: 0
Default

Thanks for your replies.

I went over to the Spysat forum thread and found that all of the links did not work. Could someone please send me a working link for the Spysat mod please?

Thanks again.

James
catalan is offline   Reply With Quote
Old 01-28-07, 12:50 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

click my sig
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-28-07, 01:13 PM   #7
catalan
Seaman
 
Join Date: Jan 2007
Posts: 37
Downloads: 0
Uploads: 0
Default

Thanks again.

I installed the spysat mod and replaced the Contacts.cfg and the Campaign_RND.mis files with the ones in the Spysat RAR file.

However, when the game is initalizing, SH3 will close since it has an error.

Do you know what the problem might be?

Thanks,
James
catalan is offline   Reply With Quote
Old 01-28-07, 01:22 PM   #8
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Did you install the right one for the mods you are running ?
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-28-07, 01:47 PM   #9
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by catalan
Thanks again.

I installed the spysat mod and replaced the Contacts.cfg and the Campaign_RND.mis files with the ones in the Spysat RAR file.

However, when the game is initalizing, SH3 will close since it has an error.

Do you know what the problem might be?

Thanks,
James
Ok, you don't need to replace any files. Below my sig there is the GWX Spy Sat version. d/l it and drop it into your JSGME mods folder & enable.

For full instructions see this thread - http://www.subsim.com/radioroom/showthread.php?t=102869

I suspect that you weren't in port before the installation of the SPY Sat mod.
__________________
danlisa is offline   Reply With Quote
Old 01-28-07, 01:54 PM   #10
catalan
Seaman
 
Join Date: Jan 2007
Posts: 37
Downloads: 0
Uploads: 0
Default

I did not install Jimbuna's GWX Spysat since I do not have GWX, so I installed the SpySat 1.4 Ready mod from server3.realsimulation.com.


Also, I had SH3Gen and I deleted it because it would interfere with the Spysat. Moreover, when I created a new player, the game loaded perfectly but with my current player, the game will err after the initializing process.

Thanks in advance.
catalan is offline   Reply With Quote
Old 01-28-07, 02:07 PM   #11
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Ah, right. The only thing to be wary of is that the Spy Sat mod contains a campaign layer from the version of SH3 that you are using. So Spy Sat must be installed while in port and docked. As for SH3 Gen, this mod will work after Spy Sat has been enabled. SH3 Gen only reads from your save game so thee should be no conflict.

But it sounds as if your up & running. Happy Hunting
__________________
danlisa is offline   Reply With Quote
Old 01-28-07, 02:09 PM   #12
catalan
Seaman
 
Join Date: Jan 2007
Posts: 37
Downloads: 0
Uploads: 0
Default

Oh all right, I see. For my new career, the SpySat mod works since I installed in port.

Do you know how can I get my original contacts.cfg and campaign_RND back without reinstalling the game?

Thanks a lot!
catalan is offline   Reply With Quote
Old 01-28-07, 02:19 PM   #13
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Firstly, I would suggest getting the Generic Mod Enabler (JSGME). This allows you to enable/disable mods without effecting your original files.

Get JSGME here - http://www.users.on.net/~jscones/software/products.html

And you can get the 1.4b contacts.cfg & RND layer here - http://files.filefront.com/14b_RND__.../fileinfo.html
__________________
danlisa is offline   Reply With Quote
Old 01-28-07, 03:06 PM   #14
catalan
Seaman
 
Join Date: Jan 2007
Posts: 37
Downloads: 0
Uploads: 0
Default

Thank you very much for your help again.

I installed the Mod Enabler once and SH3 showed an error dialog at the red bar load-up screen. Hence, I re-installed it.

With Spy Sat disabled, and having my original SH3 files, SH3 still showed an error dialog at the red bar load-up screen.

Does anyone know of the potential problem ?

Thanks.

Last edited by catalan; 01-28-07 at 05:04 PM.
catalan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.