SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-07, 07:35 PM   #1
dertien
Lieutenant
 
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
Default Neg renown still shows up positive at end of career ?

Hm, strange engine SH3...

replaced values for all Axis ships to negative renown.
Still, when torpedoeing a nice fat Axis BB lying at anchor in Kiel, got a tremendous 150000 + renown for it ?

anyone know why ?

:hmm:

here are the values I used:

http://users.telenet.be/tacqi2/temp/renown.txt

thx

PS (sorry BBW, couldn't resist )
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw
dertien is offline   Reply With Quote
Old 01-24-07, 11:02 PM   #2
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

Vague math memories from 40 years ago: Doesn't a negative number added to another negative number equal a positive number?

ie: -reknown + -1(from basic.cfg -1 for sinking axis)=+reknown

Or the other value "wrong ship sunk=-5000"

zz
zzsteven is offline   Reply With Quote
Old 01-24-07, 11:26 PM   #3
Corrupt_File
Sparky
 
Join Date: Nov 2006
Location: Canada's Western Naval Fleet
Posts: 157
Downloads: 17
Uploads: 0
Default

Two wrongs don't make a right, adding 2 negative numbers don't make a positive. Multiplying them do.

As for your problem, let me look into it, I think it happened to me once before.

EDIT: All I can think of is there is a multiplier somewhere there that makes it negative. You may not want to have the Sloops etc. as zero, as if there is a multiplier, it could zero your renown.
Corrupt_File is offline   Reply With Quote
Old 01-24-07, 11:28 PM   #4
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

Ahhh thanks. It's been a long time.

zz
zzsteven is offline   Reply With Quote
Old 01-24-07, 11:43 PM   #5
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Since the axis is defined in the defside.cfg file, changeing to a negative value
would GIVE you renown wouldn't it?
Try increaseing renown to get a bigger slap on the wrist!

OOOH! I got a new look!
Least it ain't the funky white cap!
Now I got to go get a copy of .......
Y M C A!!!!

Last edited by Madox58; 01-24-07 at 11:59 PM.
  Reply With Quote
Old 01-25-07, 12:05 AM   #6
gamers2000
Bosun
 
Join Date: Jan 2007
Posts: 68
Downloads: 14
Uploads: 0
Default

basic.cfg or one of the other cfg files has a multiplyer for reknown. Allies is 1,axis is -10 and neutral is -1 or something to that,can't really remember.So,if you shoot a hospital ship for example,by the earlier figure,it would be 10000 * -1 = -10000 reknown. However,with your new values, -5500 * -1 = 5500 reknown.
gamers2000 is offline   Reply With Quote
Old 01-25-07, 12:08 AM   #7
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes, basic.cfg has this:


[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000

Good spot there gamers2000!!!
  Reply With Quote
Old 01-25-07, 12:24 AM   #8
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Yes, I was having this EXACT conversation with BBW this morning (and it's been raised a few times before).

Basically, ALL ship renown in the cfg files should be positive. The renown multiplier stored in Basic.cfg determines whether you gain or lose based on the nationality of the ship.
JScones is offline   Reply With Quote
Old 01-25-07, 03:20 AM   #9
dertien
Lieutenant
 
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
Default

Allright,:hmm: I wasn't aware of the multiplicator so this is what happened... Good, good, now I get a more clear view why shooting the Deutschland gave me a 150.000 + renown.

I will change the values back to positive numbers. However, the "NIL" values for some boats should not pose a problem. As I understand correctly:

(0*1)+(0*1)=0 This could mathematically not pose a problem, we are NOT dividing by zero here, so normally this should not CTD the game.

- Let me all explain to you why I chose some nil values in the first place:

IMO, shooting defenseless sailboats/junks is unsporty and something a respectable U-boat gentleman would not do. (This comes close to sinking hospital ships or lifeboats). So no renown for shooting an Allied schooner/sailship on its weekend trip.

Now as for the other values

Axis ships:

I don't think it would matter to BdU if you sank a common Soldati destroyer or the Bismarck, your career would be down the toilet anyways. So why bother giving different values to the Axis ships ?

RAF High Speed Sea Launch: This ship is armed, although it is a rescue ship, so could be a topic of discussion here. If you happen to cross one ingame, it will shoot at you, and redirect more heavy firepower on you, maybe a renown of "nil" or -100 is the right option here.
Corrected : I took a look in the eqp file: it's unarmed


And then remain some other values that I changed which won't make a difference since they are Allied anyway.

Two more questions I have for you ppl:

Does anyone know what the wrongshipsunk=-5000 means for sure ?
I guess it adds another -5000 to the score, but I could be wrong here, as I proved yesterday.

Is there a specific reason why the renown for Axis is -10 instead of -1 and then having a value of 1700 for the Bismarck instead of 17000 in that specific ship's config file ?
(does this have something to do with the fact if that particular BB should change sides ? like with italy) that you suddenly don't get 15000 renown for sinking the BB Roma when italy capitulates but only 1500 (1*1500) but get a -10*1500 for sinking her on the axis side ?
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw

Last edited by dertien; 01-25-07 at 03:51 AM.
dertien is offline   Reply With Quote
Old 01-25-07, 03:25 AM   #10
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I'll guess wrong ship sunk may mean that if you are assigned to sink ship A
in a mission and you f**k up and sink B, you get a Nun slap?
  Reply With Quote
Old 01-25-07, 03:56 AM   #11
dertien
Lieutenant
 
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by priater
I'll guess wrong ship sunk may mean that if you are assigned to sink ship A
in a mission and you f**k up and sink B, you get a Nun slap?
Can you state an example ?By "the wrong ship" I don't see the campaign engine making a difference between a Fiji class cruiser and the Illustrious it is supposed to escort. I don't even think that you get msgs from BdU telling you to sink a particular ship...

I am still early in the war (2 nd patrol begin 1940) so I dunno for sure.
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw
dertien is offline   Reply With Quote
Old 01-25-07, 04:01 AM   #12
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

It may be a single mission thing?
Like where you are to sink a certain ship but you sink another?
This is just a guess on my part.
I'm sure when BBW drags his arse outta bed he'll
clear this up.
:rotfl: :rotfl:
  Reply With Quote
Old 01-25-07, 04:08 AM   #13
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Your guess is right priater - it's a single mission thing.
JScones is offline   Reply With Quote
Old 01-25-07, 04:23 AM   #14
dertien
Lieutenant
 
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by priater
It may be a single mission thing?
Like where you are to sink a certain ship but you sink another?
This is just a guess on my part.
Ah ok, are the single mission 'linked" to the campaing with renown then ? so you screw up in a single mission where you sink the Bismarck and your transfer to that desk job is byebye or is this just a one time off thing ?

Quote:
Originally Posted by priater
I'm sure when BBW drags his arse outta bed he'll
clear this up.
:rotfl: :rotfl:
By jove, grant the poor bugger some rest will you !
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw
dertien is offline   Reply With Quote
Old 01-25-07, 11:52 AM   #15
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Oiii
My @ss has been outa bed for hours
Work and all that
:rotfl:

Ok Jaeson as we were discussing yesterday - it seems the multiplier does work
So the Hosp ship needs to be a normal renown not a minus

And so do all the other ships

The reason the Axis renown is so high IMHO is so you will get hurt bigtime by renown loss for sinking an axis ship
In RL your @ss would have been keelhauled if you sunk one of the Kreigsmarine

As for the wrong ship sunk
Single missions can give you objectives such as sink a class of ship or type
No renown is lost for sinking something else - unless its friendly or neutral
So to sum up
I have no idea
:rotfl:

And no
Single missions arent linked to a career
They are just that - single
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.