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#1 |
Stowaway
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Since (as yet :p ) AI subs can't fire torpedoes, is there a way their deck gun could be modded to: have only enough shells as they carried torpedoes, have a warhead equivalent to a torpedo warhead, a rate-of fire compared to torpedoes, a max range and speed-of-travel similar to torpedoes?
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#2 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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Anvart and he are working seperately to get torps working for torpedo bombers. Anvart indicated that in the line of research hes pursuing all sub torps could be available to AI units including Destroyers. MM ![]() |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Ref is also working along the same lines
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#4 |
Sailor man
![]() Join Date: Dec 2012
Location: Ontario Canada
Posts: 45
Downloads: 218
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dose any one know if they wear able to get the AI torpedoes working?
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#5 |
Eternal Patrol
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Not as far as I'm aware. I'm sure that if they did it would have been announced years ago. As far as I know the AI subs still can't even dive.
Oh, and WELCOME ABOARD! ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Silent Hunter
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I did my own experiments with SH3 last year. Because there was no way to set the torpedoes in SH3 to a realistic speed, I abandoned my efforts.
Torpedoes in SH3 either need to move at about 150 knots or they will plunge downwards. In SH4, however, AI torpedoes work quite nicely: http://www.subsim.com/radioroom/showthread.php?t=154068 This was one of the reasons why I chose SH4 as the platform for my WWI mod. ![]() |
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