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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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I play GWX and 100% realism settings. I like the sunk ships icons on the map that I see on screenshots of some of you and I tried to find the way to have them on my map too. And what I found is "No map contact update" option in realism settings. I've always had it switched on, so I've no idea, what it is responsible for. But now the strange thing - switching that option off still gives you total of 100% realism. So let's try, I thought.
And what I found was just smashing! With this option off I have free access to so vast load of information, that my head blows off. With INSTANT bearing and distance to all the targets around me at least 10 km away from me: - I don't have to manually estimate the target's course, - I don't have to manually estimate the target's speed, - I don't have to operate sonar personally, as it's a one look on the map and I see them all, the bloody DD's and how they are trying to hurt me bad. So... - I don't have to look for my target any more after my SO tells about a new contact, - I also never loose my target with that option on, - I find the target much, much faster than usually, as I don't have to estimate it's coordinates, course and speed by sonar manually. And possibly some other remarks. Das opschion iz evil! I've got only one question: how the hell come that with that option you are still able to play "100% realism settings"? I think it should be punished much more or at least equal as external camera or event camera.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 |
Rear Admiral
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It is cheap because it was as well in StockSH3
you dont lose % if you disable/enable it. if you compare WO assistance / Manual targeting. WO assistance is cheaper then Manual targeting but its exact the same thing...only you have to do more work to get the Torpedo settings right
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I think the 'learning curve' from having Map Updates to No Map Updates is so large that there is an argument for it being an enjoyment killer.
So having this as a 0% realism option enables everyone to benefit from playing at 100%.(full renown + no warping). Not everyone will agree that this is an enjoyment killer and I have to agree that if you can take the step to manual target plotting etc that you are experiencing the game to the fullest. However, I hav'nt taken that step. Too much like hard work.:rotfl:
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#4 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
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first of all, retrieving info concerning targets speed, distance and AOB have been possible in the stock game - you could identify the propelers sounds quite easily via hydrophone and there was also Greyriders wonderful RPM chart allowing you to identify target and learn its speed by counting RPM. alas, this feature no longer exists since GW because the original propelers sounds have been replaced by some other sounds.. No need to say that there is no RPM chart for these new sounds, so you cant use the RPM for speed calculations... ![]() I do mind this: the kaleuns that used to use a full manual targetting and hydrophone in the stock game, are not rewarded for their abilities in the GWX. there is no difference between "no map contact update" ON and OFF. Hence, the players having this feature unchecked are not penalized at all... I dont think this is just ![]() on the other side, unchecking "no noise meter" costs 12 percent!! it seems a little bit unbalanced to me... |
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#5 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Yes, "unbalanced", that's the correct word. It's not the matter of penalizing anyone for not playing the 100% flavour, but for assuring, that 100% means really the toughest gameplay, and that 100% means 100%, not 105% nor 95% (in other words, that 100% means always the same).
From now on I'll state "101% realism settings" in my sig instead of "100%". ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 |
Planesman
![]() Join Date: Apr 2005
Posts: 188
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I leave 'No Map Contact Update' off and also allow my Weapons Officer to gather information too but I don't consider it a 'cheat' or unbalanced, and heres why. Anytime I spot a ship or convoy, I ALWAYS manually plot its course and speed. I maneuver the boat ahead of the contact, and move into a good firing position all based on my calculations.
Then I decide based on target value, how the attack will proceed. Night surface? Dusk submerged? If I attack on the surface, my Weapons Officer sets up and fires the torpedoes, I get the boat into position. If I fire submerged, then I do everything myself, speed, AOB the works. This is to simulate practicality, no U-boat Kaleun had to perform all of those tasks himself and it takes away from the game for me to have to. Reading Iron Coffins, when Werner is Exec of U-230 under Captain Siegmann it struck me how Siegmann would maneuver the boat but leave the firing to Werner as the Exec when they attacked on the surface. This is how I work my attacks, the downside is my Exec isn't as accurate as I can be myself but thats the risk I take. On the flipside, when attacking submerged the Captain is the one who calls out distance, speed, AOB from his position in the conning tower at the attack periscope. This is why I input everything manually when attacking at depth.
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Clear Skies and Good Hunting!! Regards, Kptn.Lt. Karl-Heinz Jaeger SHIII Commander Henry Hunter SHIV |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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I do not play at 100% realism as I cannot be bothered to do manual targeting and identification (everything else is on btw). I get a bit frustrated with SH3 for not allowing me the same renown as the 100% guys but unfortunatelly there is nothing we can do about. I chose to play the game the way I like it and I accept these downsides. I do agree though that if you play with too low realism settings is an enjoyment killer, but each to their own I guess.
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#8 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Give me a 'mo & I'll post the thread. Edit - ![]() A word of caution, the total of all of these must equal 100. For example, If you don't use Manual Targeting, change the value for this to 0 and add it to Dud torpedoes. Continue like this until the options that you dont want to use all equal 0 but their original value has been added to another item. Also, if you want to use the external cam and not get hit for % points do the same. Mel, if you're not happy doing this then I can sort you out. That's if someone doesn't come along and explain it better.
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![]() Last edited by danlisa; 01-23-07 at 09:50 AM. |
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#9 |
Torpedoman
![]() Join Date: May 2005
Location: Mississippi Gulf Coast, USA
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No one else plays on 26% realism? :rotfl:
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Complex numbers are all fun and games until someone loses an i. |
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#10 | |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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i cant remember what realism i play on. the only thing i dont have ticked is manual targeting, ext. cam and contact updates so i think its quite high. i keep meaning to try manual targeting but it all seems complicated even with the tutorials peeps have posted here
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#11 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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![]() ![]() Thanks again I really appreciate this ![]()
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#12 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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It's not as much complicated as it seems at first glance. It's only like wasting 20-30 torpedoes and then you know almost everything about firing them accurately.
![]() But I think we lost the point. This thread was certainly NOT meant to be another discussion about what realism setting is the best, or which option is better than another. ![]() If it's too much trouble to change this one settings (then you have to adjust the others so that they sum to 100 points total), maybe making to highest total possible HIGHER is a choice? Let's say the max is 105%, and with map contact updates it'd be 100% 'only'? ![]() I don't care if you get 100% of your renown when playing at lower realism settings. If you want to get 100% renown, get it and enjoy your game as much, as I and others do. It's all for fun, any way you play it. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#13 |
Chief
![]() Join Date: Feb 2001
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data/Cfg/GameplaySettings.cfg Scroll the bottom to the "RealismPercentage" block, change it to what you want. The numbers must equal 100.
Roll back Commander first. zz |
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#14 |
Chief of the Boat
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#15 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Hmm...
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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