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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2002
Posts: 36
Downloads: 0
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GWX is great and I really don't feel the need to add any MODs to it EXCEPT I would like to navigate using Dantenoc's Hardcore Navigation techniques.
The GWX Bearing Overlay gives away my Poisit which i don't want.... Managed to make the ship icon invisible by editing \SilentHunterIII\data\Menu\cfg\Maps.cfg to: [Map0] MapID=Navigation_map Position=0,0 Resolution=1024,656 MajorSqrs=4,2.4 MinorSqrs=5,5 PixPerUnit=50 ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,7000,10000,20000,40000; meters per pixel InitialZoom=20000;originalmente 500 SymbolZoom=20000;units are drawn as symbols from this zoom up originalmente 10 GroupsZoom=40000;units are drawn in groups from this zoom up originalmente 100 CityZoom=10000;city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up But still have the Beaing rose unless i zoom way out.... Guess this is it unless someone knows a way to get rid of the Bearing Overlay altogether... but it is nice to have it when attacking...:hmm: ![]()
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When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo! |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
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Plse refer to my post in the SH3 part of the forum on manual navigation in GWX. Kumando posted the link to download the transparent file.
If it doesn't worl, PM me an email address I can ship it to you.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#3 | |
Seaman
![]() Join Date: Nov 2002
Posts: 36
Downloads: 0
Uploads: 0
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![]() Quote:
-ew
__________________
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo! |
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