![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
Convoy Staging Grounds?
Wouldn't it be nice if someone took the time and effort to model some of these in, so that in addition to mobile convoys in transit, you had stationary groups of ships ready to head out?
In essence, this'd be a convoy of ships at speed 0, at a historically correct site and time. Maybe they could be scripted so that they only stayed a short time, so that you never knew if there was a big, fat sitting duck to be found at a given location.
__________________
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Hmmm
Do you realise the work involved ? Plus 99% of the time it would never be seen RE the pic you posted of Op Cockpit - imagine scripting 22 ships building up Then having to script them on return Etc etc In my experiance I would rather script a dozen convoys than that sort of thing Takes forever and as I said the chances of someone spotting are next to nil Plus it impacts on other shipping in the area SH3 isnt intellingent enough not to spawn other shipping in the middle of another ship So all other scripted units in the area have to be changed for that short time also |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
How and where do convoys currently spawn?
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
As a rule convoys spawn just outside of known staging areas\ports
They cant be started in most ports as a 5km wide convoy wont fit through a 1km wide opening Some ports however mean the convoys actually spawn inside a port |
![]() |
![]() |
![]() |
#5 |
Chief of the Boat
|
![]()
The closest thing I ever encountered in game (GW) resembling a convoy staging area was Halifax in Canada. I went ashore in external cam mode and saw approx 8 large ships in the middle of what looked similar to a large water basin...all were stationary
![]() |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Yeah Halifax is one of the biggest staging areas
|
![]() |
![]() |
![]() |
#7 |
Eternal Patrol
![]() |
![]()
Not to mention the realism factor. Staging areas were very heavily protected. How many u-boats actually managed to get into one and sink anything?
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
I'm not suggesting you model them gather, I'm just saying model a stationary convoy and then have it disappear.
Quote:
__________________
|
|
![]() |
![]() |
![]() |
#9 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
To model that one static convoy once every 2 weeks or so would make the campaign files at least 10 times bigger than they are now |
||
![]() |
![]() |
![]() |
#10 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
|
|