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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
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The Laymens Manual Targeting Tutorial
Hi, well I said I would do it so here it is:
http://files.filefront.com/Laymens_m.../fileinfo.html There were too many pictures to fit here, so I decided to make a a downloadable manual in wordpad format. I tried all different ways to get here & my math skills aren't all that good so the final method I feel is about the quickest & easiest method to do the calculations. Both the "Map Update" & "WO assistance" turned off, and was still relatively easy, ![]() ![]() Hope this is of value & if there are any problems/errors please let me know. ![]() Cheers. PS. If there is any other tutorial out there, like this, it is purely coincidental.
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Sub captains go down with their ship! |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
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Hello Reece,
I had a look at your tutorial and it's complete but I have some remarks, if you don't mind. Aob is superbly documented. but is it necessary? I have this to say: I have found the method you use to determine speed, which is the stock way of determining speed in SH3 to be very inaccurate. That's why I moved to Wazoo's way of determining speed. You can determine speed in a number of different ways, which IMHO is the most important figure you need to get torps on target, together whith the bearing , while AOB can be pretty much guesstimated. I don't think you will have the time to compute with pinpoint accuracy different target's AOB's when in a convoy. Furthermore Dönitz instructed his men (if possible) to fire at a target within 600 m range, and with an AOB of approximately 90° Stb or Pt, as the torpedo detonation pistols were very unreliable at the time. Now to guestimate the AoB: ![]() Imagine the AoB dial with the point of the needle towards the 'zero' as the bow of the ship you're targeting and then turn the needle as how a person on the targeted ship would see your U-boat, then you have a pretty good guesstimate using your reference manual, how many degrees you should input there without having to do lengthy calculations per ship. I have tried this again and again and again, It's not a disaster if the AoB is not completely accurate. I say again: Speed and Bearing are very important. Now consider you input beforehand the data you can influence yourself, such as Aob (you can set up your boat in order to have a 90 ° AoB on the target) and data you can look up in the reference manual, such as draft (depth of target in the water), then you know which things you can input without needing to calculate, so you can concentrate on more pressing matters at hand such as speed calculation. Bearing can also be set to 0, remember that there will be errors, the further you offset your bearing needle to port or starboard. Zero bearing, (meaning the torp doesn't describe an arc but goes straight to the target) is still the best bearing you can have. As for speed There are different methods available: Wazoos and a very nice one by Dimitrius and as you said übung ist das halbe leben.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Thanks Reece.
![]() Any tutorial help from anyone is always appreciated by all of us, even tho they might use different means to aquire the needed end result. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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how did you get the TDC in the periscope
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#5 | |
Swabbie
![]() Join Date: Jan 2007
Posts: 10
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
Uploads: 0
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Dertien, I have tried Wazoos methods & I am not quick enough to to the calculations, by the time I have worked it out the target ship is miles away, his method is great for a math genius! This method is a lot simpler & works well, I have used this method with the Whizz Wheel for calculating the AOB & was thinking of adding a suppliment. Please, if you can do a tutorial, I am serious here, by all means do so, the only thing that matters is an easy way of setting up the TDC either directly or via the Stadimeter. Wazoos tutorial is too hard, call me stupid if you like
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Sub captains go down with their ship! Last edited by Reece; 01-12-07 at 06:44 PM. |
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#7 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#8 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=103248 and here's another (changes other things too) GWX compatible http://www.subsim.com/radioroom/showthread.php?t=102761 and here's another one http://www.subsim.com/radioroom/showthread.php?t=103116 They're all slideouts (read the readmes) mine is bigger and fixed, dunno how to extract it from my SH3 installation again, I open a mod and install it immediately from the zip file.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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