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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2003
Posts: 72
Downloads: 20
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I remember having to pick a viewable range of 8nm, 16nm light and dark. I picked the 16nm (not sure which, light/ dark). I’m playing at 100% real and believe that my watch crew spots ships way to early. What is the setting that is the most real and how do I switch it at this point. I’m on patrol as well.
![]() SH3 patched up GWX SH3 commander SH3Gen |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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If you want realistic spotting distances you have to use the 8Km. If you use the 16Km you still have realistic spotting distances but they are doubled. Obviously that applies for the enemy as well. In GWX there is no distinction between light and dark atmosphere. Also don't forget that the spotting range depends on the crew efficiency, qualifications and the weather.
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#3 |
Chief of the Boat
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The 'realistic' viewing range is 8Km
![]() Some folk (myself included) prefer the 16Km version...using this (via JSGME) means your crew may spot vessels 16Km away in near total darkness !!...not very realistic IMO ![]() You make your choice as you feel you'd like to play ![]() |
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#4 |
GWX Project Director
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Ummm, actually guys... on a good, calm, bright and clear day... you can spot ships at 32 Km with the naked eye in real life.
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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A Naked eye you say
![]() But yeah regarding viewing ranges you would see the smoke before you would actually spot the ship back then |
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#6 |
Chief of the Boat
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Not disputed gents...but I was referring to 'near total darkness' IIRC :hmm:
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