![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Loader
![]() Join Date: Jul 2006
Posts: 84
Downloads: 0
Uploads: 0
|
![]()
One thing I have noticed is that AI's are loud, even their subs-any comments on that?
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
This is mostly due mission design .. platforms are usually set to move too fast. Surface boats are often over their sensors effective speed and can't detect you at all. Subs are often cavitating. But good missions does not have this problem. There is just so few of them ..
|
![]() |
![]() |
![]() |
#3 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
|
![]()
I agree with Sid...
Try to put quick mission on asw HARD settings..lean back and watch...if you are not blown out of the water in 30 mins...Well I suggest you can start playing lottery,becose you are very,very lucky ![]() In other words..put killo on 2kts and set it to be elite crew,then try to find&sink her... ![]()
__________________
Any ship can submerge.. Only submarine can surface! |
![]() |
![]() |
![]() |
#4 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Submarines aren't in good missions because the person designing the mission designed it such that it's too easy. |
|
![]() |
![]() |
![]() |
#5 | |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
|
![]() Quote:
Sink who? Surface or submerged? P.S. I ROUTIENLY do that. And win.
__________________
|
|
![]() |
![]() |
![]() |
#6 | ||
Loader
![]() Join Date: Jul 2006
Posts: 84
Downloads: 0
Uploads: 0
|
![]() Quote:
True enough, but i've noticed even subs using active to much-and sometimes going to fast as well. |
||
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
AI subs do not use active sonar.
The most likely cause of AI subs moving at high speed and cavitating is a flawed doctrine that causes all platforms on a side to intercept and unknown contact to ID it, regardless of whether or not the platform was at comms depth. There is a risk of this occurring in any scenario that has a sub with allied air or surface platforms that may detect unknown platforms and have some distance to go before they track them down.
__________________
![]() |
![]() |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]() Quote:
In other words, if you want the enemy to be harder to find, you have to mod the sim and play user-created missions that don't make the confrontation inevitable within a specifically short period of time. Cheers, David
__________________
LW ![]() ![]() |
|
![]() |
![]() |
![]() |
#9 | ||
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
|
![]() Quote:
I can do that also,but it was never routine
__________________
Any ship can submerge.. Only submarine can surface! |
||
![]() |
![]() |
![]() |
#10 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Last edited by SeaQueen; 01-12-07 at 08:04 AM. |
|
![]() |
![]() |
![]() |
#11 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|