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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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Visible? I love GWX so far but miss the hull% indicator. I know to some it is a bit "gamey" but hearing things break, and then get fixed doesnt give me a feel for how bad the game is hurting my sub. Having served on subs vs SHIII, its the only "indicator" that can possibly let me know how bad the game's hull is. In the real world, the pressure hull is the strongest part, and the penetrations are your weaker points, and by submarine design the weaker parts are fixable/patchable from inside, so when I hear things getting fixed, I (and its just me) consider that fix, good to go. Something has to balance for me, and if I dont get a report from my crew telling me how good of a job the fix is, then I want something to tell me how bad the fix was, and the hull% indicator does this for me.
If nobody agrees with me thats cool, I am just wanting that feature back. Thanks! Frank |
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#2 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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You can turn it on and off with SH3 Cmdr with the Text Settings
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#3 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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Data/menu/en_menu.txt.
Line Number: 589 Write this command: 589=hullintegrity %s %
__________________
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