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#1 |
Ocean Warrior
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I considering adding more lighthouses around the norwegian coast for navigational purposes. How do i do that in the editor? What layers do i need to manipulate, and can i do it in the already existing campaign layers? Using GWX, what else...!
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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They need to be added through the locations.cfg
C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain Open the mission editor and zoom in to where you want the lighthouse to go At the bottom of the mission ed you will notice lat and long coordinates when your mouse is in the right place Oh when you are zoomed in press the "o" on your keyboard - it will render the shoreline better When you have the coordinates written down you can open up the locations.cfg Add a new entry to the bottom of the list You new entry should read something like this [Location xxx] Long=10.193300 Lat=54.383495 Heading=180 OnLand=false ShowOnMap=true FileName=Lighthouse LocationName=Seths lighthouse You wont see it clearly in the mission ed Best way to check it out is to make a single mission at the new location to make sure its ok |
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#3 | |
Ocean Warrior
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#4 |
Rear Admiral
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No worries mate
Any problems give me a shout |
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#5 |
Ocean Warrior
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Appreciated, mate. I have one question, maybe a little stupid...
Do i have to rollback the commander before adding these lighthouses?
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#6 |
Rear Admiral
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Well you are modding SH3 so I would just to be safe
And make sure you are in port or your patrol may not work after as your are adding stuff |
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#7 | |
Ocean Warrior
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#8 |
XO
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If I remember correctly---You have to get the map cordinates from the mission editor for where you want them and then actually place them using the the locations file in the terrain folder.
general example: 1. open the Lnd layer in mission editor--place the pointer of your mouse on a spot where you want to place the lighthouse and write down the long and lat numbers (last two set of numbers showing on lower left of editor map screen). then close out. 2. open the "locations file" with notepad in the sh3/dat/terrain folder. 3. find a location # listing with a _lighthouse file in it within the location listing. 4. copy and paste that listing at the end of your location file. 5. renumber the listing so it is the last location # in the location file. 6. change the long and lat #'s to what you wrote down from the editor.- -you might also have to change the "on land" line to "=true/ or =false" depending on how close your cordinate points are to the water edge. 7. close out location file and click yes to "save new changes" This same method can be used to add ports, cities, and town files to your install--you just have to play with it to find what file is what. BBW wrote a great tutorial on it a while back--I'll try to find the thread for you or you can check his filefront page--he might still have it for download.
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#9 |
XO
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sorry about the redundant post, seems bbw already hashed it out for you while i was writing my reply.
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#10 | |
Ocean Warrior
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#11 |
Rear Admiral
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Thanx for those kind words U-S
The tutorial is still around http://files.filefront.com/How_to_ad.../fileinfo.html The lighthouse dat is in C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain\Locatio ns Not sure where the texture is - probably in the dat The lighthouse isnt multiskinned though so will only show one skin |
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#12 | |
Ocean Warrior
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![]() ![]() ![]() ![]() ![]() Edit: Lighthouses worked like a charm!!!!!!!!!!!!!!
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#13 |
Rear Admiral
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