SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-03-07, 05:20 PM   #1
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default Adding lighthouses

I considering adding more lighthouses around the norwegian coast for navigational purposes. How do i do that in the editor? What layers do i need to manipulate, and can i do it in the already existing campaign layers? Using GWX, what else...!
__________________


_Seth_ is offline   Reply With Quote
Old 01-03-07, 05:42 PM   #2
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

They need to be added through the locations.cfg

C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain

Open the mission editor and zoom in to where you want the lighthouse to go

At the bottom of the mission ed you will notice lat and long coordinates when your mouse is in the right place

Oh when you are zoomed in press the "o" on your keyboard - it will render the shoreline better

When you have the coordinates written down you can open up the locations.cfg

Add a new entry to the bottom of the list

You new entry should read something like this

[Location xxx]
Long=10.193300
Lat=54.383495
Heading=180
OnLand=false
ShowOnMap=true
FileName=Lighthouse
LocationName=Seths lighthouse

You wont see it clearly in the mission ed
Best way to check it out is to make a single mission at the new location to make sure its ok
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-03-07, 05:47 PM   #3
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by bigboywooly
They need to be added through the locations.cfg

C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain

Open the mission editor and zoom in to where you want the lighthouse to go

At the bottom of the mission ed you will notice lat and long coordinates when your mouse is in the right place

Oh when you are zoomed in press the "o" on your keyboard - it will render the shoreline better

When you have the coordinates written down you can open up the locations.cfg

Add a new entry to the bottom of the list

You new entry should read something like this

[Location xxx]
Long=10.193300
Lat=54.383495
Heading=180
OnLand=false
ShowOnMap=true
FileName=Lighthouse
LocationName=Seths lighthouse

You wont see it clearly in the mission ed
Best way to check it out is to make a single mission at the new location to make sure its ok
Thanx, BBW!!!
__________________


_Seth_ is offline   Reply With Quote
Old 01-03-07, 05:48 PM   #4
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

No worries mate
Any problems give me a shout
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-03-07, 05:52 PM   #5
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Appreciated, mate. I have one question, maybe a little stupid...
Do i have to rollback the commander before adding these lighthouses?
__________________


_Seth_ is offline   Reply With Quote
Old 01-03-07, 05:54 PM   #6
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Well you are modding SH3 so I would just to be safe
And make sure you are in port or your patrol may not work after as your are adding stuff
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-03-07, 05:57 PM   #7
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by bigboywooly
Well you are modding SH3 so I would just to be safe
And make sure you are in port or your patrol may not work after as your are adding stuff
Thanx again, mate! Do you know the name of the lighthouse texture folder, and can i make separate textures for the lighthouses im adding, so they separates from the rest? Many questions, dont mean to nag..
__________________


_Seth_ is offline   Reply With Quote
Old 01-03-07, 05:59 PM   #8
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

If I remember correctly---You have to get the map cordinates from the mission editor for where you want them and then actually place them using the the locations file in the terrain folder.

general example: 1. open the Lnd layer in mission editor--place the pointer of
your mouse on a spot where you want to place the lighthouse and
write down the long and lat numbers (last two set of numbers
showing on lower left of editor map screen). then close out.

2. open the "locations file" with notepad in the sh3/dat/terrain folder.
3. find a location # listing with a _lighthouse file in it within the location
listing.
4. copy and paste that listing at the end of your location file.
5. renumber the listing so it is the last location # in the location file.
6. change the long and lat #'s to what you wrote down from the editor.-
-you might also have to change the "on land" line to "=true/ or =false"
depending on how close your cordinate points are to the water edge.
7. close out location file and click yes to "save new changes"

This same method can be used to add ports, cities, and town files to your install--you just have to play with it to find what file is what.

BBW wrote a great tutorial on it a while back--I'll try to find the thread for you or you can check his filefront page--he might still have it for download.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline   Reply With Quote
Old 01-03-07, 06:00 PM   #9
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

sorry about the redundant post, seems bbw already hashed it out for you while i was writing my reply.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline   Reply With Quote
Old 01-03-07, 06:01 PM   #10
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by U-snafu
sorry, seems bbw already hashed it out for you while i was writing my reply
No problems, mate! All help appreciated!
__________________


_Seth_ is offline   Reply With Quote
Old 01-03-07, 06:31 PM   #11
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Thanx for those kind words U-S

The tutorial is still around

http://files.filefront.com/How_to_ad.../fileinfo.html

The lighthouse dat is in

C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain\Locatio ns

Not sure where the texture is - probably in the dat
The lighthouse isnt multiskinned though so will only show one skin
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-03-07, 06:36 PM   #12
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by bigboywooly
Thanx for those kind words U-S

The tutorial is still around

http://files.filefront.com/How_to_ad.../fileinfo.html

The lighthouse dat is in

C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain\Locatio ns

Not sure where the texture is - probably in the dat
The lighthouse isnt multiskinned though so will only show one skin
Ok, thanx alot,mate!! You are excellent!!!!

Edit: Lighthouses worked like a charm!!!!!!!!!!!!!!
__________________


_Seth_ is offline   Reply With Quote
Old 01-03-07, 06:43 PM   #13
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.