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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
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I've noticed that while trying to take some screens of my exploits, that I have a hard time figuring out which way I'm pointing when I switch to free cam.
Now, in vanilla SH3, I know that there was an indicator on the surface of the water when using the free cam, allowing you to know both where your sub was, and the direction it was traveling (or was it which way the bow was pointing?). I'm trying to line up some screens, but I'm finding it hard, especially in fog, to figure out where to position the free cam because I have no idea where my sub is anymore (thereby losing pretty much all bearings). Is there any way to turn on this indicator in GWX? Or am I SOL? |
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#2 |
Ocean Warrior
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IIRC, I think its either Ctrl + (numpad) Del, Or Shift +(numpad) Del....
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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Oh tell me about it, 12 patrols no orange circle telling me were I am,GREAT,**** myself fist time (sorry the pun) got use to it now and lovin it clueless,think before you put your foot in it.
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Isn't it removed by default in GWX?
If so, then you'll have to ask someone to email the file to you. Then you put it in the folder where it was originally. In general, when going to F12-camera from within the sub, the 1st view you get is headon. GWX here, btw. ![]()
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#5 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
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I thought the default WAS head-on.
The problem is that when you're out at sea, especially in fog, there is almost no way to accurately turn the camera to face forward unless you're surfaced. |
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#6 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
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I'll be honest even though it's a "cheat" I would'nt be without my orange circle.
If you want yours back get a copy from my filefront page http://hosted.filefront.com/Hakahura/ Place the file in the Data/Misc folder "The futures bright, the futures orange"....... and circley
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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(if you want to play GWX-multiplayer, you have to disable this marker, to prevent a CTD. To make it a JSGME-compatible mod (=easy dis/enable), create a folder called UMark...inside this folder, create a folder named data...inside data, create a folder named Misc....inside Misc, you put the UMark. Now put this entire file in JSGME's MODS folder)
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![]() Last edited by Paajtor; 01-02-07 at 08:32 PM. |
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#8 | ||
Ocean Warrior
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Nah it should be fine for MP
Tis only a graphic No different to the blacked out one in name ![]() |
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#10 |
Chief of the Boat
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graphics have no detrimental effect in MP...some players even use camo sub skins
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#11 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Really, bbw?
Oki. ![]() OT: how about other small mods I run over GWX, like Kriller'sSun, a radio-pinup (the one I personally prefer lol), CargoCrater v1, GWXCaptainAmerican'sOfficerIcons, Fubar's VIIC (all graphical)....or small sound mods like NewDCSounds or a BetterHurricaneSound (made the last one myself)?
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#12 | |
Stowaway
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