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#1 |
Frogman
![]() Join Date: Sep 2005
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Recently, I almost lost all faith in the 3 min 15 sec method...
![]() The problem is, range always plays a role in determining speed, and calculating range during rough weather conditions can be a real pain in the ass if you know what I mean. To maximize realism, I have the stabilize view turned off, with the boat rising and falling almost constantly, it's almost impossible to get an accurate reading! Plus, by the time I do get the stadimeter to line up with the waterline, a lot of time has just been wasted! Is there another method out there that can be used to calculate speed without trying to figure out range? Thanks. |
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#2 |
Eternal Patrol
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They usually didn't make attacks in extremely rough weather. It was even a bigger pain in real life.
Other than that, I don't know what to say.
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#3 |
Stowaway
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I use different tacticks for calculate speed.
you will need a small exp. in mathematic Thise how i do it first you need to know the leight of the ship. Lets take a medium cargo for example - her leight is 140.5 meters now use our vertical line in uzo our periscop view. Symply start to count in for how much time the ship will pass thise line without moving it (i` am sorry English is not my mother language and its very difficult for me to explaine properly). Now Lets the matematic begin Lets say that the medium cargo pass the line in 55 sec now we have 2 infos 140.5 (the leight of the ship) and 55 sec now for the fune part 140.5 to divide 55 = aprox 2.554545 ok - thise is miters in sec Now lets convert thise in knots 2.554545 To increase 1.946 = 4.97 knots Thise is the speed of your target. Sorry again for my very pure English but if some one found my metod interesting i can make a small tutorial with screenshots ![]() |
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#4 | |
Stowaway
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#5 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Unfortunatlely, Dimitrius07's technique only works when you are 90 degrees from the target.
I use the "Assisted Plotting Mod". The target is on the map only if my cursor is over it. So I can still be surprised by DD's I may not have spotted. Just mark on the plot where the target is and start a watch. 1, 2, 3, or 3:15 later mark again (whatever time you like) and measure. Easy math. Now you have the speed. I like this "Assisted Plotting Mod" in NYGM because it is a fine balance of having me do work and still have help from a "crew". |
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#6 |
Stowaway
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Lanzfeld lets say that my technique will be more accurate when the ship is on 90 degrees - but its not unposible to calculate speed when the ship in lets say 75 or 80 degree.
Dont forget that thise is a quick metod ![]() |
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#7 | |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Leighton Buzzard,England
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#8 | |
Ocean Warrior
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#9 |
Stowaway
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_Seth_
I found thise information in some Russian websait, not long ago ![]() meters per seccond To increase 1.946 = knots. |
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#10 | |
Ocean Warrior
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I am a little stupid on this, sorry mate.. ![]() Edit: My bad, i have to multiply m/s with 1.946 to get knots... Sorry mate!!
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#11 | |
Nub
![]() Join Date: Dec 2006
Location: Argentina
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