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Old 12-30-06, 03:57 PM   #1
Makr
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Default SH3/GWX Newbie

First I should say, this forum is great, there's so much info on here I haven't needed to post until now.
I got SH3 about 2 weeks ago then found these forums and recently downloaded GWX. I've been completely addicted to GWX, sunk a few ships, but I don't last more than 2 missions tops! It's been a blast, but I'm starting to get a little discouraged.

Anyway, here's my question....how do I avoid getting blown up??? It never fails, I cruising along, see a warship, dive, they hover around dropping depth charges until I'm gone. What should I do?

Please help!
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Old 12-30-06, 03:59 PM   #2
johan_d
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Get the hell away from them, build expierience on merchants, and other small things.

Go deep, slow, 2 knots and AWAY from them.

try later when better.

Sieg heil!
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Old 12-30-06, 04:08 PM   #3
Makr
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I'm not going after them, just trying to avoid them and stay alive, and no matter what they get me. guess i just need practice.
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Old 12-30-06, 04:09 PM   #4
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In the beginning, try to avoid places where there are good chances to have DDs on patrol, start in early war and make your hand by attacking lonely merchants.
The later try your hand at a couple of convoys.
It's like it's been for all of us : read in depth and understand the manuals, if posible have a few readings in books or on the net about the real thing, and it takes some time to build an experience..
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Old 12-30-06, 04:19 PM   #5
Makr
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Quote:
Originally Posted by Corsair
In the beginning, try to avoid places where there are good chances to have DDs on patrol, start in early war and make your hand by attacking lonely merchants.
The later try your hand at a couple of convoys.
It's like it's been for all of us : read in depth and understand the manuals, if posible have a few readings in books or on the net about the real thing, and it takes some time to build an experience..
yeah, i've already started avoiding quite a few places....tell ya, doesn't take much to get into trouble. thanks for the feedback......time to head out to sea!
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Old 12-30-06, 04:48 PM   #6
stabiz
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Welcome, mate!

Run silent, run deep, and manually plot speed to 2 knots if detected.

PS: Later in the war you will get some acoustic torpedoes (escort killers), and bold (distraction).

Its all about practice, as stated already. Good luck!
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Old 12-30-06, 04:50 PM   #7
johan_d
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Oh, do not hesitate to ask more questions, we are nice people, glad to help!
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Old 12-30-06, 06:13 PM   #8
andy_311
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there's always the other option if your brave enough take out the DD's it's not that hard.
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Old 12-30-06, 06:20 PM   #9
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I use the Type VII pretty much all the time, and while the DD's are tougher with the GWX mod I normally find that if I go on silent running at 2kts and dive below the 160m mark I can survive the worst they can throw at me. Bearing in mind my career is late 1941 at the moment, so I'm sure the DD's will become ruthless later on.

I also run on the surface after dark and remain submerged during daylight hours - especially when running near the UK coastline, the amount of patrolling DD's and corevettes make it very risky to remain surfaced nearer land.

The key is to spot the enemy before he spots you
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Old 12-30-06, 07:14 PM   #10
Makr
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Quote:
Originally Posted by stabiz
Welcome, mate!
Thanks

Quote:
Originally Posted by Goose_green
I also run on the surface after dark and remain submerged during daylight hours - especially when running near the UK coastline, the amount of patrolling DD's and corevettes make it very risky to remain surfaced nearer land.
I do tend to run on the surface until something sees me. I'll try this next time...and it sounds like I need to move A LOT slower


@All: Thanks for all the feedback!
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Old 12-31-06, 06:56 AM   #11
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Go to periscope depth at regular intervals and travel at slow speed so you can 'listen' through your hydrophones for a while...they can 'hear' much further than your lookouts can 'see'
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Old 12-31-06, 08:26 AM   #12
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Quote:
Originally Posted by andy_311
there's always the other option if your brave enough take out the DD's it's not that hard.
As I suppose you don't take them on with your deck guns, it means you're wasting precious torpedoes with some miss probability when the same torpedoes could bring you big merchants on your log...
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Old 12-31-06, 08:27 AM   #13
Corsair
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@ Makr :

" I do tend to run on the surface until something sees me. "

Confirm this is not a good idea, specially in places covered by airbases...
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Old 12-31-06, 09:58 AM   #14
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Quote:
Originally Posted by Corsair
@ Makr :

" I do tend to run on the surface until something sees me. "

Confirm this is not a good idea, specially in places covered by airbases...

I disagree.

I run on the surface nearly all the time.

BUT.....................I only run at 64x - 128x time compression max!

This gives me enough time for my watch crew to see any nastys out there and time for me to crash dive.

I have several careers going on at this time with one being in middle 1943. I use the same method for all of them.

When I am in a area of known shipping (the grey areas on the map), I run 64x TC at the max. In other areas, I run 128x TC max.

Also the first thing I grab is the RWR when it first appears. It is a life saver. When I get the warning, I have enough time to dive to 40m at regular speed and not get attacked. Also not all radar warnings are from planes. Sometimes when I get a warning and dive, my sonar operator starts to sput out contacts from a convoy nearby.
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Old 12-31-06, 10:02 AM   #15
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Be more aggresive !
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