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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2005
Posts: 57
Downloads: 103
Uploads: 0
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Hi there to you all!
I'm playing with GWX for some days now... and today happened this: I was sailing in Biscay bay when i spotted 2 merchants... after a while even a DD came up. At 8000 m the DD started chasing me. After some fighting/fleeing it finished its depth charges but continued chasing me even if i reached 180 m of depth and kept them for some hours... The DD didn't "ping" me at all and i was sailing with my "rig for silent running" on. I changed direction 4-5 times but nothing. reached 200 m... nothing: he was always above me... so i gave up. really annoying. So: no chance of escaping in my opinion, unless you have the sonar buoy? (it was 1941 so wasn't possible yet). Another thing: How do you manage a convoy of 2 ships and 1 DD, 11k away in clear weather at noon with calm winds and sea? If i dive cannot reach them, if i go nearer they spot me. Just wait for the night to attack? Any help would be gratly appreciated. |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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i have many even convoys that not being in the right position is like forget it late war/daylight better off looking for easyier game
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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This is where your hydrophones come in handy.
What I will do is plot a course running just outside of their view and parallel to their course.I will then run on the surface at flank speed to get ahead of them.All the while making a quick dive to periscope depth and checking the hydrophones to get a position to make sure I am still on course. After I get to what I think is a good position ahead I will turn and head onto an intercept course and dive to periscope depth and go silent and wait for them.This has worked for me 95% of the time. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Try reducing your speed to 1kt when silent running
That usually helps you get away |
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#5 |
Lucky Jack
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It is over for the arcadish destroyers. It is time for the big boys that GWX has provided. One has to remember that not all u-boats could evade the warships not matter what they did. Welcome to reality!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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1kts is correct....it helped me escaping a DD, who kept on chasing me long after the convoy continued it's course.
You can try 2kts, and if you're using the stealth-meter, you can see whether it's safe to do so. It wasn't, in my case. :p I went to 245m, and manned the hydrophone myself. I kept on changing our course, to keep him at our stern (=smallest profile, while still sneaking away, allthough it's on a very low speed). When I heard him dumping depthcharges - and revving up his engines - I increased speed to 3kts, made a hook to L or R, and went back to 1kts...eventually changing depth by 20-40m as well. After 3hrs - all in realtime - I had managed to loose him. ![]()
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#7 | |
Lucky Jack
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![]() The arcade destroyers are gone! Thanks for the reality check GWX!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Chief of the Boat
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#9 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Ola tu es Portugues??? ![]() Se sim depois ajudo-te a entender a tactica para sair, do ataque dos navios escolta... ![]() |
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#10 |
Canadian Wolf
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They are tough. I got the crap beat out of me last night by three destroyers, but in reality I should have looked for easier prey, snuck away. The neat thing about the mission is that I was playing to that point at 256TC ( before coming upon a convoy ) and came across my first airplane, awsome.
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#11 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Destroyers are evil. Airplanes are even worse.
I don't even consider fighting it out with destroyers or airplanes now when I encounter them during patrols. When an enemy plane is spotted, I just dive and hope it hasn't spotted me. ![]() The British have stopped making mistakes...
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#12 | |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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#13 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Remember you can run with decks awash - which helps you get a bit closer, and if you want to make a long range attack, use the old steam powered torpedoes - they have a range of 12.5km on slow - just make sure the track will not pass too close to any other escort/ship or when they see the wake they will all evade before the torpedo hits.
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#14 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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