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Old 12-22-06, 10:15 AM   #1
Joaoperru
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Default help with GWX destroyers

Hi there to you all!

I'm playing with GWX for some days now... and today happened this:

I was sailing in Biscay bay when i spotted 2 merchants... after a while even a DD came up. At 8000 m the DD started chasing me.
After some fighting/fleeing it finished its depth charges but continued chasing me even if i reached 180 m of depth and kept them for some hours...
The DD didn't "ping" me at all and i was sailing with my "rig for silent running" on.
I changed direction 4-5 times but nothing. reached 200 m... nothing: he was always above me... so i gave up. really annoying.
So: no chance of escaping in my opinion, unless you have the sonar buoy? (it was 1941 so wasn't possible yet).

Another thing:
How do you manage a convoy of 2 ships and 1 DD, 11k away in clear weather at noon with calm winds and sea? If i dive cannot reach them, if i go nearer they spot me. Just wait for the night to attack?
Any help would be gratly appreciated.
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Old 12-22-06, 10:23 AM   #2
codmander
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i have many even convoys that not being in the right position is like forget it late war/daylight better off looking for easyier game
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Old 12-22-06, 11:01 AM   #3
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This is where your hydrophones come in handy.

What I will do is plot a course running just outside of their view and parallel to their course.I will then run on the surface at flank speed to get ahead of them.All the while making a quick dive to periscope depth and checking the hydrophones to get a position to make sure I am still on course.

After I get to what I think is a good position ahead I will turn and head onto an intercept course and dive to periscope depth and go silent and wait for them.This has worked for me 95% of the time.
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Old 12-22-06, 11:07 AM   #4
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Try reducing your speed to 1kt when silent running
That usually helps you get away
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Old 12-22-06, 11:48 AM   #5
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It is over for the arcadish destroyers. It is time for the big boys that GWX has provided. One has to remember that not all u-boats could evade the warships not matter what they did. Welcome to reality!
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Old 12-22-06, 11:55 AM   #6
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1kts is correct....it helped me escaping a DD, who kept on chasing me long after the convoy continued it's course.
You can try 2kts, and if you're using the stealth-meter, you can see whether it's safe to do so.
It wasn't, in my case. :p

I went to 245m, and manned the hydrophone myself.
I kept on changing our course, to keep him at our stern (=smallest profile, while still sneaking away, allthough it's on a very low speed).
When I heard him dumping depthcharges - and revving up his engines - I increased speed to 3kts, made a hook to L or R, and went back to 1kts...eventually changing depth by 20-40m as well.
After 3hrs - all in realtime - I had managed to loose him.
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Old 12-22-06, 11:58 AM   #7
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Quote:
Originally Posted by Paajtor
1kts is correct....it helped me escaping a DD, who kept on chasing me long after the convoy continued it's course.
You can try 2kts, and if you're using the stealth-meter, you can see whether it's safe to do so.
It wasn't, in my case. :p

I went to 245m, and manned the hydrophone myself.
I kept on changing our course, to keep him at our stern (=smallest profile, while still sneaking away, allthough it's on a very low speed).
When I heard him dumping depthcharges - and revving up his engines - I increased speed to 3kts, made a hook to L or R, and went back to 1kts...eventually changing depth by 20-40m as well.
After 3hrs - all in realtime - I had managed to loose him.
Excellent man! I hope others read this because there has been some complaints of the destroyers being too good. Hog wash in my view. Furthermore, the hooks you made to the right or left, you can ask the engineer to do this for you. I seems some have forgotten these buttons because evading was so easy before. Nice post dude

The arcade destroyers are gone! Thanks for the reality check GWX!
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Old 12-22-06, 04:30 PM   #8
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Quote:
Originally Posted by Paajtor
1kts is correct....it helped me escaping a DD, who kept on chasing me long after the convoy continued it's course.
You can try 2kts, and if you're using the stealth-meter, you can see whether it's safe to do so.
It wasn't, in my case. :p

I went to 245m, and manned the hydrophone myself.
I kept on changing our course, to keep him at our stern (=smallest profile, while still sneaking away, allthough it's on a very low speed).
When I heard him dumping depthcharges - and revving up his engines - I increased speed to 3kts, made a hook to L or R, and went back to 1kts...eventually changing depth by 20-40m as well.
After 3hrs - all in realtime - I had managed to loose him.
Bravo ...absolutely spot on ...there's a lot people can learn from this
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Old 12-22-06, 12:41 PM   #9
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Quote:
Originally Posted by Joaoperru
Hi there to you all!

I'm playing with GWX for some days now... and today happened this:

I was sailing in Biscay bay when i spotted 2 merchants... after a while even a DD came up. At 8000 m the DD started chasing me.
After some fighting/fleeing it finished its depth charges but continued chasing me even if i reached 180 m of depth and kept them for some hours...
The DD didn't "ping" me at all and i was sailing with my "rig for silent running" on.
I changed direction 4-5 times but nothing. reached 200 m... nothing: he was always above me... so i gave up. really annoying.
So: no chance of escaping in my opinion, unless you have the sonar buoy? (it was 1941 so wasn't possible yet).

Another thing:
How do you manage a convoy of 2 ships and 1 DD, 11k away in clear weather at noon with calm winds and sea? If i dive cannot reach them, if i go nearer they spot me. Just wait for the night to attack?
Any help would be gratly appreciated.

Ola tu es Portugues???

Se sim depois ajudo-te a entender a tactica para sair,
do ataque dos navios escolta...
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Old 12-22-06, 01:32 PM   #10
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They are tough. I got the crap beat out of me last night by three destroyers, but in reality I should have looked for easier prey, snuck away. The neat thing about the mission is that I was playing to that point at 256TC ( before coming upon a convoy ) and came across my first airplane, awsome.
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Old 12-22-06, 02:30 PM   #11
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Destroyers are evil. Airplanes are even worse.

I don't even consider fighting it out with destroyers or airplanes now when I encounter them during patrols. When an enemy plane is spotted, I just dive and hope it hasn't spotted me.


The British have stopped making mistakes...
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Old 12-22-06, 08:47 PM   #12
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Quote:
Originally Posted by Safe-Keeper
Destroyers are evil. Airplanes are even worse.

I don't even consider fighting it out with destroyers or airplanes now when I encounter them during patrols. When an enemy plane is spotted, I just dive and hope it hasn't spotted me.


The British have stopped making mistakes...
Tangled with some planes today SE of Iceland shot down an Anson then came along 2 beufighters and took out my flack crew and my AA guns am not playing with those guy anymore,changed my options so when a plane is spotted I crash dive from now on.
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Old 12-22-06, 09:43 PM   #13
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Remember you can run with decks awash - which helps you get a bit closer, and if you want to make a long range attack, use the old steam powered torpedoes - they have a range of 12.5km on slow - just make sure the track will not pass too close to any other escort/ship or when they see the wake they will all evade before the torpedo hits.
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Old 12-22-06, 04:36 PM   #14
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Quote:
Originally Posted by Joaoperru
Another thing:
How do you manage a convoy of 2 ships and 1 DD, 11k away in clear weather at noon with calm winds and sea? If i dive cannot reach them, if i go nearer they spot me. Just wait for the night to attack?
Any help would be gratly appreciated.
Definitely would plan for a night intercept... By calm weather I don't even try anymore during the day...
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